4.7 Million Lines of Code for the Xbox 360 HD-DVD Player
Saw a post from Shaheen Ghandhi (of the Xbox Platform Team) describing the work that went into enabling Xbox 360′s HD-DVD player. Here’s a quick quote:
The Xbox 360 HD DVD Player, for the most part, is an entirely software based implementation. Other players on the market have specialized chips (called DSPs) that decode things like H.264, MPEG, VC1, DTS, Dolby Digital, and other codecs. Much like how backwards compatibility for Xbox 1 works on Xbox 360, the heavy parts of HD DVD are all done on Xbox 360′s triple-core CPU.
If DVD is an audio/video pipeline with some navigation data (go to the menu, start playing, etc.), HD DVD can be considered a runtime environment where audio/video playback is just one major feature. So let’s break down that 4.7 million lines of code. I don’t have the numbers for each component, but each of these is a very significant chunk:
Sure, the guys didn’t write every line themself, but you still have to take a pause when you think about the manhours in total that went into enabling that drive. Pretty amazing. Also helps explain why the 360 HD-DVD drive is a bargain to anyone who wants to get into high-def DVD playback.
Anyway, the whole post is a good read, so I’d suggest taking a moment.
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