Apple’s iPad: Interesting, But Not Quite Baked Yet
Apparently there’s been a bit of buzz around Apple’s tablet recently. Few folks were wondering what I thought… which was a better question than they really knew since I was still trying to wrap my mind around it myself! There’s probably going to be more, but for now I think I’ve distilled it down to a few key points.
The first is that this is a classic Apple 1.0 product. It’s sexy, has appeal to a reasonably large market, and also has an annoying but obvious list of omissions which will be added to inevitable upgrades. No camera, no GPS, no connectivity to external displays, and likely CPU speed increases are all things we’ll see in the next few revisions. (On that note, be sure to check the MacRumor’s Buyer’s Guide before you purchase anything Apple; they’re on a pretty regular schedule, and the site will help you avoid buying something just weeks before a major refresh.)
The second is that Apple (with AT&Ts help) drove a huge wedge into the door toward opening up reasonably priced, ubiquitous connectivity. Although 3G isn’t on every device, WiFi is – which is pretty darn well ubiquitous at this point. I’m also sure you’ll see 3G (or successors) become standard in the next few years as well. In addition, the no-contract 3G plan from AT&T is a huge step forward toward enabling people to be constantly connected. (Although the new microSIM is a clever way to continue giving AT&T a limited time-exclusive on the iPad through hardware while being able to have a talking point about opening up the device to other mobile operators in the future.)
The third is that constant connectivity will likely help drive new genres of entertainment, especially for games. You’ve begun to see iPhone games (such as Words with Friends) and platforms (PlusPlus, OpenFeint) that try to take advantage of this capability. I’ve spoken before about the importance of Asynchronous Gaming; these games and platforms are just the first steps down that path. (The interesting question is what Apple will do about all of these different social gaming network platforms springing up on their devices. They’re still in the early stages of their game strategy, but keep an eye out for them to either build out their own cross-platform social network for games, or just purchase one of those guys as a jumpstart.)
Finally, it’s pretty obvious Apple is in the early days of their gaming strategy, but definitely have their eyes on a cross-platform, unified development platform target. Lots of hints like the extension of the iPhone OS to the iPad, iPhone app compatibility, iTunes as the content aggregator/distribution point, lack of sideloading capability, the stagnation of Apple TV (and the eventual reboot as yet another connected platform to play these games on) all point to a clear direction. (The eventual Apple TV reboot could also be the reason there’s no way to connect the iPad to a television right now – why create competition for yourself?) Don’t look for a lot of investment in enabling traditional “PC” games on Mac, but definitely watch as they extend the ability of their development partners to target the widest possible audience across devices. This is also one of the reasons I’m quite sure there’s a cross-platform social backend (with support for gaming) coming from Apple – it’s low-hanging fruit (no pun intended).
Related posts:
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http://www.satori.org Mark DeLoura
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http://ozymandias.com Ozymandias


