Final Thoughts on Prey
I wrote up a quick “review” of Prey back when I started it. Since I finished the single player game tonight, I wanted to follow up with some quick thoughts.
Short form, enjoyed Prey a great deal. I particularly appreciated the Spirit World concept that allows you to refill on health/spirit energy and effectively never die (and hence be able to continue playing through the game). Prey also does a great job of having “wow” moments with things like seeing the level being built around you, or moments of huge scale that really make you feel as though you are on a gargantuan, alien ship. Lot of great moments to be experienced in the game.
That said, the game does have a few problems – swearing and dialogue is a bit forced at times, and there are times when the game milks certain concepts a bit too hard. One example is the “find a force field, switch to spirit mode to pass and flip the switch to deactivate so your corporal body can continue the game” puzzle. You’ll see this over and over again, and it becomes a bit tiring. Another disappointment is the relative lack of diversity in creatures you meet. Counting off the top of my head, I think I saw eight different things to battle throughout the entire game.
Final rating: 8 of 10 (same as before)
Note that my final rating doesn’t take into account online play as I haven’t spent much time there yet. But since I’ll probably be moving on to finish up Tomb Raider I wanted to close out this chapter for now. All-in-all, if you’re a first-person shooter fan I can’t imagine you’d be disappointed with Prey. Recommended.
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