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Aug 17 / Ozymandias

Free Nintendo Wii Online Service? Maybe….

Been some articles on the web recently about an interview Reggie Fils-aime did with USA Today where he implied online gaming with the Wii would be free. To quote the key Q&A:



Q: You’re not pursuing a subscription model?


A: We view online gaming as essentially an enhanced way to enjoy the gaming experience and drive more sales of hardware and software.


Q: How do you extend your online strategy to Wii?


A: It’s the same premise. We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They’ll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you’ll be able to plug it in and go. It won’t have hidden fees or costs.


It’s interesting, because at first glance one might get the strong impression that all online gaming on Wii will be free. But take a close look at what Reggie said – there are some finely-crafted statements here that give a lot of wiggle room.


First, notice that he didn’t actually answer the question of “are you pursuing a subscription model?” The answer basically says “online gaming can make games more fun and help sell more hardware and software.” Hmm….


Next, notice the wording of his second answer, where he states “We will offer online-enabled games that the consumers will not have to pay a subscription fee for.” (Bolding my emphasis.) What he’s actually said here is that “Nintendo first-party games will be free to play without a subscription.” What he didn’t say is A) whether third-party games have the option to charge for play, and B) whether or not there will be some sort of premium tier of online service people can sign up for with additional benefits (perhaps better matchmaking, online communication, nicknames, who knows?)


My guess is that it’s up to third-parties as to whether or not they’ll choose to charge (and I think the majority won’t). But I’ll be very curious to see whether there’s an option to pay for an improved level of online service. I’ve previously written about the use of Friend Codes by Wii’s online gaming service. It’s fair to say many people on the web were disappointed by the lack of ability to personalize your online experience with a nickname. Hence I could easily imagine a premium service where you’re able to have a nickname and other functionality, while still having basic, free online play for first-party titles (and not contradicting Reggie’s statement).


Before people claim I’m ignoring a key quote, I do want to highlight Reggie’s final statement: “The Wii console is going to be Wi-Fi enabled, so essentially, you’ll be able to plug it in and go. It won’t have hidden fees or costs.I agree that the “no hidden fees or costs” statement may seem to contradict the above. It all depends on what’s eventually disclosed – for example, if the console box states there’s a premium tier for a fee, it’s certainly not been hidden. <shrug> All that’s to say why I’m a definite “maybe” as to whether or not Wii’s online gaming will truly be free… I guess time will tell.

Related posts:

  1. Nintendo Wii Online Service to use Friend Codes?
  2. Independent Review of Sony PS3 Online Service
  3. Nintendo Wii at $249 Good…
  4. Computer Gaming World PDF Archive – Free!
  5. Nintendo Lawsuit = Ridiculous.
  • http://www.jasoncross.org Jason Cross

    "What he’s actually said here is that "Nintendo first-party games will be free to play without a subscription.""

    Actually, what he said is that there will be Nintendo first-party games that are free. Not that <b>all</b> Nintendo first-party games will be free.

    My corporate-speak detector filters his comments this way: The Wii’s online stuff play and features will all be totally free at first, with the obvious exception of purchasing Virtual Console games. But they reserve the right to start selling you online features/play at a later date.

    It only makes sense. I mean, he can’t make a statement that effectively eliminates MMOs from the platform. They obviously will have a billing system in place for the Virtual Console. Third-party publishers selling add-ons for the 360 will be asking for a way to do the same on the Wii (three games have sold over $1M in Marketplace game add-ons).

    My question, and this is to Nintendo and Sony, is what do you get for "free?" You tell me I can play online against people for free…but does that mean I have the same name across games? Can I see what my friends are playing? Can I invite someone from another game into mine?

    If you tell me it’s free, am I getting what I pay for?

  • Justcrim

    I dont doubt Nintendo will try to launch a 100% totally free service. (excluding game downloads and MMOs) But if they fail to get the number of consoles sold, and number of games sold, they will most likely go to a paid, or limited service.

    One thing is for sure, Microsoft will always be offering more for their paid service then their competitors will be giving free.

  • http://www.jasoncross.org Jason Cross

    Also –

    Sorry I missed you at Gamefest. Maybe next time!

  • Zero Iscariot

    They were taking a jab at the $100 WiFi adapter for the 360 when Reggie said "WiFi included, no "hidden costs" or fees..

    What he failed to mention is that unless you have a WiFi network, there will be a hidden cost in buying a USB ethernet adapter.  Plus they didn’t include WiFi primarily for online gaming, they did it to interact with the DS.

  • platinuacetric

    I don’t really think anyone is actually doubting microsoft model but now i am begining to think most of the microsoft employees are going to great extent to proove why they have to charge a subscription fee. I don’t really see this connection. If they are not going to charge users for the service then so be it. After all there are millions of free MMORPG servers online that people log on every single day to play.. Why don’t you guys compare your service to those type of games. take a look at Guild wars, or MU online and the remaining thousands. wanna see a list of those type of games go to mmorpg.com and mmosite.com . There are millions of free to play servers. how are they making their money well simple through advertisment and ingame items.

    and the argument about having a nickname and buddy list. i don’t really see it as relevant. What i do know is that if wii does have a EA online game you cna be sure they will implement a nickname system. Nintendo is given people a little more room to do what they want.. Besides nintendo is not even challenging microsoft. Nintendo is going a completly opposite direction. They are look for the mass market. Microsoft has clearly stated from day one that they are targetting the medium to hardcore gamers that is why they are under direct comparison with sony. As far as millions are concerned. Nintendo has basically created a whole new genre for them selfs. most who buy a nintendo buy another system.

    I think if microsoft is so worried about their stance in the online world then they will have to change theyir own strategy and add more stuff or just plain reduce on the price. already lots of people are happy with just the silver account.. I mean the only disadvantage they get is no multiplayer with other gmaers. microsoft stop comparing your online strategy with others and just try and better your serivce. We don’t care about the other services at the moment, so you beefing up your strategy and let the other companies do what they want to do. If they loose money they will change their ways. none of this really affects you guys either way.

    Peace

  • J.Goodwin

    Ozymandias:

    I instantly parsed out the same thoughts when I read his comments.  However, you may want to reign in on the "all competing companies are using corporate-meta-speak to lie to you" shtick.  You’re getting a reputation for being a FUD-mucker.

    My first assumption whenever I hear Sony or Nintendo or Microsoft say something is that they’re introducing some kind of FUD to prevent people from making an actual informed choice.  I think that it’s unfortunate that we’ve come to the point where the natural state for informed gamers is to assume that the heads of the companies that we patronize are lying to us about everything.

    I guess, looking back, that it’s something that’s been going on forever (Blast Processing?  What does that even mean?) to some degree, but it’s gotten really nasty lately.  When Peter Moore says GTA will launch on 360, and people immediately assume that Microsoft has paid a fee to announce the title that’s in the seven figures range…that’s a problem.  When every time that Peter Molyneux talks on the record you get this introduction or question pointedly stating that he either lied or was over-enthusiastic about the capabilities of his team and the hardware that they were working on…that’s a problem.

    I’d like to see companies start sticking to talking about their own software and hardware and what it actually does and provides for gamers right now rather than attempting to shoot holes in the motivations or future designs of their competitors.

  • J.Goodwin

    To elaborate more:

    DC and Marvel always had a healthy competition going on during the silver age and modern comics period.  But everyone knows that the heads of those companies also had a collegial relationship.  And that used to be true in video games as well.  The heads of SEGA and Nintedo could get on the phone and talk to each other about games.

    Now it seems like getting the heads of the three hardware makers in the same room would risk a fundamental shift in the molecular structure of the universe, not to mention requiring breaking many of the known laws of astrophysics.

    Do you remember when SEGA had a road tour where they brought Genesis and Nintendo games to the people?  They had a SNES running Super Mario World set up right beside a Genesis running Sonic the Hedgehog 2.  They invited gamers to play both and decide which one they preferred.

    That seems to me like such a much more open and honest approach to this sort of competition.  It’s a here’s what we’ve got, come and check it out, we think you’ll like it, approach.

    Right now, Microsoft is probably the closest to doing that (and seems like the spiritual successor to SEGA in a lot of ways).  There has to be some way to just cut the bullshit and the big money swapping hands behind the scenes feeling.  Gaming is in the shadows right now, and I think that sort of thing is poisoning the hardware competition in the same way that it’s fucked up politics.

  • Ozymandias

    Re: "Now it seems like getting the heads of the three hardware makers in the same room would risk a fundamental shift in the molecular structure of the universe, not to mention requiring breaking many of the known laws of astrophysics."

    Sorry – had to laugh here. Great sentence. :)

    Appreciate the comments… it’s a tough line to walk. For better or worse, while I work at MS there will be people who assume my opinions are somehow influenced. I can (and will) state this isn’t the case, but beyond that there’s not much we can do. Time will spin forward and we’ll see whether or not my opinions have any accuracy or weight. In the meanwhile, appreciate the ongoing conversation!

  • David Doel

    They’ve always made it clear that it will be an open-model online, and that it will be free to play Nintendo published games online. Obviously in an open model, they don’t have control over 3rd parties.

    But if you take a look at the PS2 and its open model system, the only game you had to pay to play was Final Fantasy 11 and the Everquest games. Both are MMORPGs. So I’m not worried about having to pay to play any games online for the Wii.

  • Jesus

    "For better or worse, while I work at MS there will be people who assume my opinions are somehow influenced.  I can (and will) state this isn’t the case, but beyond that there’s not much we can do."

    Are you fuckin’ kiddin’ me?!!  Of course your opinion is influenced by MS!!  I’ve seen links to your blog on, at least, two major gaming/tech sites(Digg and Kotaku).  With that kind of exposure your trying to tell me your blog hasn’t gotten the attention of a few hire-ups?  

    Bill:  I read in your blog about how you thought it was short-sighted and overal poor planning to not include a next-gen optical drive in the 360.

    You:  Yeah. I feel one of the reasons the Dreamcast died was that same short-sightedness.  I also think you smell bad, Bill.

    Bill:  Haha. Well as long as your putting your objective opinion on your blog, don’t let me influence you.

    In a nutshell; if you have fear of losing your job because of something you say on this blog, then it is pretty clear that MS influences what goes up here.

  • Justcrim

    MS fanboys can for work for MS, and they can have blogs.

    That being said, you will not put an opinion on this blog that is negative or private info of the Xbox franchise as long as u still work with MS. For the reason listen above. If you want to maintain your loyalty and reputation with MS and the people u work for/with, u will not say anything that would damage your reputation with them.

    But I do believe him when he says these are his opinions, and are not influenced directly from Bill or anyone else in MS.

  • imaginedbug

    "B) whether or not there will be some sort of premium tier of online service people can sign up for with additional benefits (perhaps better matchmaking, online communication, nicknames, who knows?)"

    So the XBL gold subscription has benefits?

    According to Xbox.com you get "All the Silver level benefits PLUS:

    Great online multiplayer gameplay

    Exclusive Xbox Live Marketplace downloads and content

    Revolutionary TrueSkill™ matchmaking

    Enhanced gamer feedback

    Enhanced friends list management"

    Let me examine that the way we should, as everyone does it for everything Sony and Nintendo say. Gold members get online play and associated features, plus supposedly exclusive content (multiplayer patches?).

    Not to be a huge PITA or SOB, but really, is what we "get" that big a deal compared to what Nintendo might give away for free?

  • jealous

    ot: I just looked at your Gamercard. You already own "Just Cause", "Saints Row" and "Madden NFL 07" =)

    But what is Quake 2?? An Arcade-Game?

  • Robin

    "B) whether or not there will be some sort of premium tier of online service people can sign up for with additional benefits (perhaps better matchmaking, online communication, nicknames, who knows?)"

    I would be interested to know why any of these features intrinsically require a subscription fee.

    On a general note, bear in mind that people reading this blog are aware of the many online gaming services that predate Xbox Live, and the whole range of different business models out there. Stories about the bogeymen that live outside the walled garden stretch our credulity. ;)

  • http://www.finalboss.com Jigu

    While Nintendo never charged for their online games on the DS, nor did other third-parties (Taito, Atlus, Activision).

    Of course, it all depends on what’s the premise of the game — a persistent world? Servers with new and periodic player events?

  • Ozymandias

    Re: "But what is Quake 2?? An Arcade-Game?"

    Quake 2 was a bonus game – port of the original Quake 2. It came with Quake IV for 360 – think it might have been a special edition? Can’t remember for sure.

  • Ozymandias

    Re: "B) whether or not there will be some sort of premium tier of online service people can sign up for with additional benefits (perhaps better matchmaking, online communication, nicknames, who knows?)"

    I would be interested to know why any of these features intrinsically require a subscription fee.

    On a general note, bear in mind that people reading this blog are aware of the many online gaming services that predate Xbox Live, and the whole range of different business models out there. Stories about the bogeymen that live outside the walled garden stretch our credulity. ;) "

    So this is a really interesting discussion.

    There’s no denying online gaming has been around forever, particularly on the PC. But most people seem to also agree that online gaming on the PC can be a pain – NAT issues, proxy configurations, patching, system updates, finding games, communication, etc. We’ve heard over and over again from people who want to play online but just get frustrated. The harder core who work through all that admit that, even then, they’ll often have to futz around for a half-hour to get everyone working together, on the same voice client, etc. I’m sure some people have everything set up and it just works, but there’s a large audience of people who don’t have the time or energy to just make it "work".

    That’s my perception of the issues many consumers face. Cheating/hacking is another issue that both consumers and publishers face – it’s the number one complaint we hear from publishers, and *they* strongly believe it’s negatively affecting the online gaming ecosystem and would like help to create a level playing field.

    So that leads us to Xbox Live – and the extension of that service to other platforms such as Windows as a part of our Live Anywhere initiative. The entire point of Xbox Live was to make online gaming easier – the online equivilent of "tray and play". Over 3M people seem to find value in this, and my guess is that many more will in the future.

    Which is why I’m honestly curious why you don’t see value in a premium service? Don’t mistake me, I get that free is good… we all love it. But in the online gaming space, I personally find value to having a better gaming experience as described above. And I’d be one of the first to sign up for a hypothetical Nintendo offering for the same reasons.

    Thoughts?

  • WiNG

    Honestly, online gaming for PC is not that MUCH of a hassle anymore thanks to UPnP and free services (with some added value if you are willing to pay for it) such as gamespy. Furthermore, some recent games have their own "simple" central servers and lobbies in which its damn easy to fin opponents. Having to pay a basic sign-up for just playing online is what have kept me out of Xbox Live so far and used free alternatives for my Xbox (and I have had no problems finding games so far).

  • J.Goodwin

    Quake2 is on every Quake4 disc.  You have to complete Quake4 before you can play Quake2 though.  Which is a task.  Quake2′s achievements are all Marvel No-Prizes too.

    That’s ok though.

    Ozymandias, what do you think about the Chromehounds parts.  Gabe was talking about Chromehounds in the news post on PA this morning, but hasn’t yet posted anything about the parts.  From what I’m seeing, the mood of people who don’t have Chromehounds is beyond grim.  Those who do have Chromehounds seem to be far more pragmatic about it (buy one and trade for the rest or just bite the bullet).

    In a way, seems like a repeat of the GRAW escapade, where those who had the game and were playing online just bought in without much thought.

  • J.Goodwin

    Does anyone understand the actual underpinnings of Nintendo’s online system for the DS?

    Do friend codes belong to the user, or to the hardware (basically a MAC code)?  If an individual has both a Wii and a DS, will they have two friend codes?

    To me, that seems like an additional layer of complexity on what is already a somewhat complex system (there’s a reason that we map names to IP addresses to MAC addresses…it’s hard to remember a long string of numbers).

  • Ozymandias

    "Ozymandias, what do you think about the Chromehounds parts.  Gabe was talking about Chromehounds in the news post on PA this morning, but hasn’t yet posted anything about the parts.  From what I’m seeing, the mood of people who don’t have Chromehounds is beyond grim.  Those who do have Chromehounds seem to be far more pragmatic about it (buy one and trade for the rest or just bite the bullet)."

    I assume you’re talking about Tycho’s post (not Gabe). :)

    As to the parts, I haven’t tried them myself – haven’t really had a chance to get into Chromehounds. The price appears to be reasonably low – ~$1 a part. Since I don’t really know how useful the parts are to the game experience, it’s hard for me to have an opinion on the value to a buyer one way or another.

    I will say I’m not personally against premium downloadable content in general as long as there’s value. I think a lot of the angst around the topic is a bit overheated – at the end of the day, *you*, the consumer will decide what’s worth paying for and what’s not. If you don’t think something is worth the money, just don’t buy it – enough people agree with you, the price will change, just as it does for everything else in the "real" world. :)

  • J.Goodwin

    Gabe, Tycho, they’re all John Lennon to me :D

    I found something about friend codes.  It turns out that they’re not just unique to the hardware, they are also unique to the software (actually both together).

    So if you play game X on your DS, you have one friend code.  If you play game Y on your DS, you have another, and if you play game X on someone else’s DS, then you have yet another.

    So basically, you have no portability of your profile across machines, none across games, and none across platforms.  That’s … uh … not good, in my opinion.

  • Robin

    "Thoughts?"

    Convenience is valuable, I’m not disputing that. But you still haven’t explained why it has to be locked into a system-level, premium service.

    Don’t you think that convenience is no longer going to be a differentiator for XBL once the two rival machines with network hardware (built in this time! ;) and open, feature-rich, free services hit the market? Suddenly a subs fee just looks like a big throttle on the size of the userbase.

    (To do a bit of ‘corporate decoding’ of my own, I notice that the numbers for Xbox Live Gold takeup are conspicuously absent from your press release announcing 60% Silver takeup. And iirc only about 10% of the userbase signed up to Live on Xbox1.)

    As for the PC, well, 6.5M people seem to be put up with the pain to play WoW. I can switch on my DS and play online pretty much instantly … I’m not sure if the baseline level of convenience, which kinda-sorta justified the XBL subs fee back in 2002, is still a problem today.

    Having subscriptions at a per-game level (for games that need it – i.e. MMOs) makes a lot more sense to me.

    J. Goodwin: The DS’s friend code system is built around the requirement to really zealously protect privacy, because there’s no age limitations (or the need to register any identity details) for using the online mode in DS games. The brief was basically to make DS netplay no more complicated than GBA link cable play. (DS + Game + user) are treated as a unit, which is a reasonable assumption for a portable device.

    It seems unlikely that these limitations would be carried over to the Wii (as this works in a different role, e.g. the need to have multiple profiles, and to be able to have identity and make transactions on the Virtual Console and WiiConnect24 services). Although there will probably still be a big button that just randomly connects you to another user, DS style, for the benefit of kids and old folks.

  • Oreo

    Robin said: "Having subscriptions at a per-game level (for games that need it – i.e. MMOs) makes a lot more sense to me."

    That depends on how much each subscription costs and the amount of games you want to play online. You could find yourself paying more than fifty dollars a year.

  • WiNG

    if you subscribe to a couple MMORPGs you could find yourself paying more than fifty dollars per month I’m afraid

  • http://google.com Zomogomo

    Consider he may have meant "_Wii_ will offer online-enabled games that the consumers will not have to pay a subscription fee for."

  • Justcrim

    In the Limited Edition of Quake 4, Quake 2 was suppose to be the bonus, and there was nothing to "unlock." And I did hear a rumor that it will eventually be put up for sale on XBL Marketplace.

    The greatest feature of charging someone $50 a year to me is how many people it keeps from cheating or harrassing other players. Sure these things do happen, but when MS finds these people and bans them, they lose that $50, and must repurchase another Subscription card (and hopefully needs to use a different Credit Card Number) to be able to make a new account, and if he decides to do it all again, and gets caught, it is another $50.

    And if MS is not banning Credit Card numbers of people found hacking, please start that. Sounds like a great idea to me.

  • Porktree

    Yada yada.  It will be interesting to see how this pans out.  I like the sub fee for xbl, just because it weeds out a lot of weasles.  At the same time I have 3 people in my house that at one point in time all had live accounts (so we could play halo2) and that’s extreme.  I also think that the cost of the game should reflect the additional online fee’s.  I pay $60 for a game, I don’t want to pay $6 a month to play it online.  I think the silver account needs to be made more robust, and the gold account needs to have more defining features.  You know, like you get demos 2 weeks sooner with a gold account, or there are exclusive FREE themes and pictures with a gold account.  (Don’t get me started on 150cred gamer pics).

    I hope the WII put’s some pressure on MS to make some much needed adjustments to live, and I think out of the box freeness where the cost of the game is the cost of online play is a model that can easily succeed.  

  • Robin

    "That depends on how much each subscription costs and the amount of games you want to play online. You could find yourself paying more than fifty dollars a year."

    That’s true, but cost isn’t the issue so much as choice. You would still need to pay multiple subs fees to play multiple MMOs concurrently on the X360, the only difference would be that you’d be paying a flat fee on top of *that* to access online play in any other games.

  • Danny

    I was wondering ozy if there’s any possibility of the 360 having a web Browser. Do you know..can you shed some sort of light on the situation? It’s not that i really need a web browser but seeing wii and PS3 having it it would be nice. Surf the net on my TV then switch back to gaming.