Gamasutra on Xbox Certification Program Presentation
Just wanted to point you guys to an interesting Gamasutra post on a recent Gamefest presentation about certifying Xbox 360 titles. It’s important to remember that certification focuses on certain platform-interacting features of a title, and not gameplay, game bugs, etc. I’ve seen comments around “how could certification let bug foo pass?” Simple answer is that the platform isn’t responsible for testing the entire game, nor does the platform try to define that nebulous “gameplay quality” bar. We don’t define the game; the developer does. Common sense, but it’s a good read.
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4 MB limit for a title update over the game’s lifespan? I’m no programmer, but that seems a little small to me. What if a developer wanted to add a feature after the game comes out, how is that supposed to happen in 4 MB?
I imagine the 4mb is reserved for defect fixes only. New features would come under the "downloadable content" banner, which I guess has separate certification/size requirements.