Skip to content
Sep 28 / Ozymandias

Gamasutra on Xbox Certification Program Presentation

Just wanted to point you guys to an interesting Gamasutra post on a recent Gamefest presentation about certifying Xbox 360 titles. It’s important to remember that certification focuses on certain platform-interacting features of a title, and not gameplay, game bugs, etc. I’ve seen comments around “how could certification let bug foo pass?” Simple answer is that the platform isn’t responsible for testing the entire game, nor does the platform try to define that nebulous “gameplay quality” bar. We don’t define the game; the developer does. Common sense, but it’s a good read.

Related posts:

  1. Elite Xbox 360 SKU Announced
  2. How Do I Use Xbox LIVE APIs on Windows Phone?
  3. Xbox 360 Holiday Sales Spike
  4. Xbox 360 Price Drop Rumors?
  5. 12-step Program for Email Addiction Stumbles

2 Comments

  1. Brian / Sep 28 2007

    4 MB limit for a title update over the game’s lifespan? I’m no programmer, but that seems a little small to me. What if a developer wanted to add a feature after the game comes out, how is that supposed to happen in 4 MB?

  2. AndyF / Oct 3 2007

    I imagine the 4mb is reserved for defect fixes only. New features would come under the "downloadable content" banner, which I guess has separate certification/size requirements.

Comments are closed.