Killzone 2 Early Thoughts
Like the rest of the world I downloaded the Killzone 2 demo from the European PSN store last night. (You can easily create a European PSN account if you want to pick it up.) I’ve been curious to see it ever since it was announced years ago as a poster child for the Playstation 3’s graphical prowess. (In fact, I just have to post Penny Arcade’s brilliant strip that captures that thinking. Check out the lighting – think this is one of Gabe’s best efforts yet!)
Anyway, it’s been fascinating watching the reviews come in. The Metacritic average is 93 as of this morning. And I’m not sure I get it.
First, just to get it out of the way, these are early impressions based on a few hours of demo gameplay. That said, the intent of the demo is to hook you, so there’s some worth to them. Visually the game is very, very impressive – easily the best looking PS3 title I’ve seen. The engine is smooth and fluid, and the amount of detail and immersion is fantastic. I think it’s fair to say Guerrilla Games got very close to that infamous pre-rendered trailer of E3 years ago. That said, the story, writing and dialogue, and overall darker (dare I say “brown?”) palette just bores the living heck out of me.
What concerns me most about the reviews is that they tend to focus on the visual quality of the game and less on the story and gameplay. Reading between the lines you can see a bit of a handwave toward the single player story (which, again, I have not experienced in full), and then they start gushing about the multiplayer. And so far, I just haven’t been as impressed as most of those reviews seem to be – it’s feeling a lot like the Metal Gear Solid 4 inflated review score bubble we saw: raving reviews and then months of review and game regrets (just watch the tenor change over time in the thread).
This morning I saw a link from Penny Arcade to early impressions of Killzone 2 by Tom Chick. I just wanted to point it out to you because Tom had access to a review build and as such has seen a lot more of the game than myself. Yet his in-depth impressions are eerily similar to my shallow ones. You should go read the article if you’re interested, but this quote really resonated with me:
But it just kills my interest level that the developers haven’t done anything interesting with this wonderful engine. Killzone 2 consist of hemmed in shantytowns, sewers, streets, an industrial area, a bridge, a crane, and even a brief Matrix-inspired lobby. In other words, nothing I haven’t seen before. It’s atmospheric, with swirling wind, clouds overhead, and lots of smoke and dust, but it’s otherwise static, soulless, and entirely uninteresting, the setting for prosaic Call of Duty firefight after prosaic Call of Duty firefight. Exploding barrels and out-of-place exploding electro-spiders are as dynamic as these levels get. I go all the way to a whole other planet, and this is what I find? Retreads of the same places I’ve been fighting on Earth all along?
The writing is terrible. Godawful terrible. It’s slightly better than Too Human and slightly worse than Gears of War 2, which is saying a lot because Gears of War 2 was laughably bad. The Sixaxis gimmicks are just stupid. Stop, Sony. Just stop.
I pre-ordered Killzone 2 a long time ago, and I’ll still pick it up. I want to explore the technical prowess the engine exhibits and check out the multiplayer modes. But after my early impressions and reading Tom’s thoughts, I’m just not seeing the game as being anything but a (very) impressive tech demo. I’m guessing Uncharted: Drake’s Fortune will remain my favorite PS3 title for a while yet.
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