Mass Effect…
… rocks. No, it’s not a perfect game… but it’s certainly as engrossing as Bioshock in my opinion, and well worth your time.
On the good side you have a classic Bioware story, excellent writing, and a fantastic conversation system that really sets a new bar for virtual character conversations. Seriously – it sets a new bar that you’ll see other games follow.
On the bad side, the game’s rule system is quite deep yet you’re thrown into the game with almost no context to help you figure out what powers, weapons, upgrades, and options do. Penny Arcade nailed it as usual:
The UI is also a bit schizophrenic. It can range from being excellent (such as when you select conversation options, or quick-select a new weapon or biotic power for a team member), to frustrating and dense (such as when you look to upgrade your weapon or change ammo – the latter being something I didn’t even know I could do for several hours of game time, in spite of finding all sorts of tantalizing upgrades).
That said, this all dissolves away as you get sucked into the richly-detailed universe Bioware has created. Over time the combat/biotic system starts making more sense, and suddenly you find yourself playing every little side mission just to experience more of the world. I’ll wrap up yet again with a classic Tycho quote that really sums things up:
That whole interface is something I don’t like, but it’s the price of admission. What I’m trying to say is that Mass Effect is a game from BioWare, which means that (like KOTOR) by the time you are done playing, you remember the emotional topography of the game much more than the technical one. I’m simply trying to remind you. If, as you are playing, you exclaim to yourself that "this isn’t as bad as he said," then good. I wish I’d had someone to adjust my expectations prior to their contact with some grim realities.
Check it out if you haven’t already – definitely one of my top three games of the year.
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