Monday Morning Quarterbacking of April NPD Sales
A good friend of mine, N’Gai Croal, just posted an interesting discussion he had with Geoff Keighley about April’s NPD report. I’ve known N’Gai for a long, long time now… perhaps ten years or so? We tend to disagree a great deal about certain topics, particularly Sony’s strategy around the Playstation (including PS2′s online “strategy” as well as almost everything about the PS3). That’s led to some (sincerely) fun discussions over dinner and wine at trade shows (with hopes of many more!) That said, this time around I found that I actually agree with many of his thoughts. Take this for example:
The reason nearly a million fewer people have bought PS3s than bought PS2s during each system’s first six months on the market is that at $599, the PS3 isn’t as perceived to be as good a value as was the $299 PS2. At this point in the PS2′s lifespan, it had the following meaningful exclusives: next-gen Madden, SSX, Onimusha, the Metal Gear Solid 2 demo with Zone of the Enders packed in, NBA Street and Medal of Honor Frontline, with Gran Turismo 3: A-Spec a couple of months from release. PS3 has Resistance: Fall of Man, MotorStorm and…what, exactly? Many of us were waiting to see how much the PS3′s positives (brand strength, Blu-Ray playback, superior computing power) would offset its negatives (high price, lack of killer apps, tricky architecture, Xbox 360′s lead and Nintendo simultaneous arrival) during its first six months in stores. Now we have the answer: not much.
Bravo! I completely agree! This is a bit of a shift for N’Gai as I recall him being a very strong believer in the ability of the Sony brand to sell PS3s early on (with me just not buying it.) Welcome to the light, N’Gai! ![]()
Also in the discussion Geoff summarizes another of Sony’s challenges quite well – the fact that the Xbox 360 is the lead development SKU for the vast majority of platforms. This bit us last generation with the Xbox (which is why so many multi-platform ports looked similar to the PS2). This time around the shoe is on the other foot, and developers are leading on the Xbox 360.
As to your point about third party support for the PS3, I agree that most publishers will continue to produce PS3 SKUs no matter the near-term hardware sales numbers. But programming for the PS3 is a challenge, and I’m not sure I buy Yves’ suggestion that porting a 360 game to PS3 only costs 10% of the budget. (This is coming from the publisher that still hasn’t shipped Rainbow Six: Vegas for the PS3 six months after it was due out.) The likelihood of ports aside, the most important trend to watch is which system publishers use as their base development platform. Sony maintains that publishers will soon switch from the 360 to the PS3, but as of yet I’ve seen very little evidence to support that claim. Over the past few months almost 100 percent of the third party games I’ve seen have been demonstrated on the 360. Will things be different at E3? For Sony’s sake I sure hope so. But even if publishers port 360 games to the PS3 I don’t expect the games to look any different on Sony’s platform. And that’s a major problem for the PS3, especially given its premium price.
Finally, there’s a bit of discussion around the Wii’s current impressive sales. I think I tend to agree a bit more with Geoff here as he struggles to imagine a long life-cycle for the Wii, as well as sales remaining as robust as they have been through holiday. Don’t get me wrong, I love the Wii for what it is, but I (and a lot of people I know) just aren’t playing it right now. We’re waiting for the next round of impressive games (the “holy trinity” of Super Smash Bros Brawl, Super Mario Galaxy and Metroid Prime 3 as Geoff puts it.) And we continue to be disappointed by the quality of game visuals.
It is worth stating that there really may be a significant crowd of gamers out there who just aren’t as hardcore, and who are completely happy with the Wii as-is. But as the 360 and PS3 come down in price and broaden their portfolios to more family-friendly and crowd-engaging content, I just can’t see Wii’s momentum continuing. To quote Geoff again:
As for your question about Nintendo storming to first place, it’s creating concern but not panic. Most of the executives I speak with still think the Wii has a shorter lifespan than the other consoles and may begin to slow down sales-wise later this year. That being said, it’s hard to ignore the continued strong software sales for the Wii, including the bafflingly good sales of Wii Play. Again, I look back to those 115 million PS2 owners as the tea leaves. How many of those 115 million will decide to move to the Wii instead of the PS3 or 360? There’s certainly a scenario here where Sony gets attacked on two fronts: The 360 starts to steal away the enthusiast gamer crowd that bought the PS2 in year 2 or 3 and the Wii starts to steal away the broad mainstream crowd who bought the PS2 in year 4 or 5 (and is still buying it now.) If that happens I don’t know where Sony goes from here. Do you really think a $100 price drop solves any of Sony’s problems? Is that disruptive event that the PS3 needs to kick it back above 150,000 a month in sales?
The whole discussion is well worth reading as it gives you some very different viewpoints. But I should again highlight that for once, I’m in more agreement with N’Gai than not. That’s rare and noteworthy. I’m just not sure whether one of us owes the other dinner or not. ![]()
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