PS3 Backward Compatibility Jaggies
Just saw a post over on Engadget comparing the output of a PS2 game to the output of the same game on a PS3 using backwards compatibility. Shows some pretty nasty jaggies that just don’t appear on the real PS2 – which is a bummer. I’d seen the same with Okami, but hadn’t thought too much about it since I’m in the middle of setting up a new receiver that does HDMI switching as well as scaling, and thought I might not have gotten it dialed in right yet.
Anyway, looks like there’s some work to be done on the PS3′s backward compatibility (yes, I’m well aware the same can be said of the 360). I was actually hoping to play Okami through on the PS3, but I may need to pull the old system back out of the basement if they can’t fix it. (Not holding my breath, though – this may be another ramification of the PS3 not having hardware scaling built-in.)
Anyway, here’s a sample video showing the issue.
[YouTube:IoCD9TwLrVs]
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