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Feb 8 / Ozymandias

Quick thoughts on Crackdown

I was lucky enough to get a copy of Crackdown and have been playing pretty religiously. It’s the first game in a while that’s been able to break my Zelda addiction. I’m probably two-thirds of the way through Zelda (desert region now), so that’s a pretty big achievement! Not going to write a review since I’m nowhere near finished, and there will be plenty of official reviews coming out sometime in the near future. But I did want to share some thoughts/impressions.

Overall, love the game. For what it’s worth, I was never a Grand Theft Auto fan; there’s something about the gangster/crime theme and overly-hip attitude didn’t do anything for me personally (though I’ll admit I’m obviously in the minority here). The only fun I ever had with GTA was when I ignored the story and just played in the world – and that’s what Crackdown has really nailed well. It’s pretty apparent that an immense amount of time was spent building out the city you play in. The regions (three islands) feel quite distinct from one another, and many areas just “feel” right - meaning that you could easily imagine places like this existing in the world today.

A few folks have written about the verticality of the game – don’t underestimate this aspect. When you first start playing your character’s stats are pretty low. You might be able to jump to the eave of a low-hanging roof and pull yourself up. But as you start finding power-up orbs (green candy/so tasty!) you quickly start being able to jump higher and further – and that’s when you find that the design of the city I just described extends up as well. You can climb higher and higher over time and there’s a great feeling of satisfaction from finding a choice perch to rain death and destruction upon your opponents.

Your character’s ability to power-up is pretty impressive. I had a chance to play co-op with Ken Lobb for a few hours, and as you might imagine he’d pretty much maxed-out his character. The result was pretty amusing as I’d start “hopping” my way toward a location and he’d just jump a few city blocks and make it in one leap. There’s also something amusing about exploring the world, hearing “You forgot your car!” and then ducking as it sails over you to crash and roll on the beach. The agency vehicles are also fun in that they literally expand and evolve in front of your eyes based upon your skill. Ken would jump in and the SUV would basically beef up in front of you, sort of like a mad Transformer. But if he hopped out and I hopped in our ride quickly toned down. The fully maxed-out vehicles also have some great bonus powers that I won’t disclose – the fun is in the finding!

Speaking of fun, obviously there’s a game here where you’ll go chase down crime lords and their minions. I won’t go into tons of details, but I will say that you should listen to the descriptions of what the different bosses enable for their organizations, and the effect your removing them has on the overall crime syndicate. What’s described is actually exactly what happens in game terms – if you remove the guy who supplies explosives, you won’t have to face those (oh so fun!) rocket launchers at a later point in the game. The effects are subtle when playing on the standard level, but they’re key if you play on the harder levels. It’s almost a puzzle to figure out the best way to dismantle the organization.

The final aspect I love about Crackdown is its co-op support. I’ve been evangelizing co-op for many years now and I have to say this title is one of my favorite examples yet. (May god have mercy on my soul the day Nintendo delivers a co-op Zelda Twilight.) Anyway, I spent a few hours playing with Ken and it was a blast. Interesting trivia – when you’re playing co-op, each person’s game world is actually running on each console, in lockstep. What this enables is that each person sees their world in terms of orbs/power-ups they need to collect, but share in-game experiences such as battles, explosions, etc. You can do some really fun stuff – I think one of my first questions to Ken was why I couldn’t shoot stuff when sitting in the passenger seat of the car he was driving. Answer? Why sit inside when you can stand on top? And that’s what we did. I think we spent 15 minutes just rampaging around city freeways as he drove. I stood on the roof (feet nailed), picking off cars with the rocket launcher and watching them soar past our heads as we raced by.

What else can you do when playing co-op? I’ll just say that things go bang really, really well in this world:

[YouTube:eaWqseH2A60]

So obviously I’ve been gushing about the game, which no doubt helps my pro-Microsoft flunkey credentials in the community. Sadly, the game is that good… so be it. Is it a perfect game? No – the auto lock-on controls are sometimes a bit touchy and miss the target I’m looking for. And co-op, while incredible fun, does take a bit of focused attention if you want to stay and play together. It’s easy to get a decent distance away from your partner while playing… but then again, the fact that you can attack the problem your own way could be seen as a positive as well.

Check out the reviews when they hit to get more detail. I’ll be curious to see if GTA-loving fans like the game, especially as I know three people (not including myself) who didn’t like GTA but really do like Crackdown. And download the demo from Marketplace! It’s how the video above was made, and you’ll get a really good sense of whether you like the game or not. Look forward to your thoughts when you get your hands on it!

Related posts:

  1. More Thoughts on Crackdown and Zelda: Twilight Princess
  2. Crackdown Title Update and Downloadable Content
  3. Quick Thoughts on Fable 2 and Fallout 3
  4. Quick Thoughts on Zune
  5. Quick Thoughts on Sony’s GDC Keynote
  • http://www.sad-team.com SaD Dr CrAfTy

    Hi Ozzy at first I like the blogg, though last month lots of critics to playstation3 so I just snooped in and wanted to check your critics on this microsoft title. Unfortunate not to my expectations.

    Though I’m fair and people can like different sort style of games, Im just not into this maybe.

    I just got my ps3 in to make it short the lineup is bad same as xbox, and the graphics are the same.

    Though overal system speed is more fluent / faster.

    Wish you luck with zelda, yeah software rules over hardware don’t you think

    Hope I get back into this sort of games with gta online!

    SaD Dr CrAfTy

  • Latka Gravas

    that video was exceptional. I can’t wait to play this game. I have been a fan ever since I heard about it a year ago so i am very happy to hear it is living up to its potential.

  • ericdrum

    So Andre, when playing co-op,  I understand that each player is going after their own orbs and such, but what about bosses? Is the host player’s boss progress going to be shared with both gamers? So if my friend hosts and he hasn’t killed boss X, but I have, will I be able to help him kill that particular boss even though in ‘my world’, boss X is already dead?

  • Anonymous

    Re: "So Andre, when playing co-op,  I understand that each player is going after their own orbs and such, but what about bosses? Is the host player’s boss progress going to be shared with both gamers? So if my friend hosts and he hasn’t killed boss X, but I have, will I be able to help him kill that particular boss even though in ‘my world’, boss X is already dead?"

    So what happens is that the hosting player’s world is the one with the current boss state (ie, beaten/not beaten). Once a boss encounter is enabled (again, one from the hosting player’s world), that’s the only boss available in the world. If both players leave the area and go to another boss area, the new boss becomes the enabled one to battle. Make sense?

  • ericdrum

    Thanks and I do get what you are saying. I just love how that was implemented. The only sandbox game I’ve ever played longer than 4 hours was Mercenaries on Xbox1. I’ve always just not liked these types of games very much. When I downloaded the demo, I was just expecting to play 15 minutes and probably never play it again. The whole skill progression thing just hooked me though and hearing Mr Jones talk about literally cleaning up the city just got me pumped about the stuff that I’d get to experience. I have not been this hyped about a game in a long time. I’ve never deleted a demo because I couldn’t stop playing it. Under normal circumstances Crackdown would not even be on my radar, but I’ve preordered it and I am just dying to start playing it. This will sell 1 million copies in one week. I’m almost kind of bummed that the H3 beta is included as I think the haters are going to attribute any of this games success to the H3 beta. This game has it’s own two feet to stand on. Those Scots should be proud of this product.

  • Measure

    Don’t like GTA? Blasphemy!  I’ve loved each one from the beginning, and the Lack of GTA is what finally broke my relationship with Nintendo.

    I love GTA, I loved Saint’s Row, and I’m looking forward to Crackdown… looks like a good substitute for GTA4 until that comes around.

  • Aedrin

    "For what it’s worth, I was never a Grand Theft Auto fan; there’s something about the gangster/crime theme and overly-hip attitude didn’t do anything for me personally (though I’ll admit I’m obviously in the minority here)."

    I didn’t think anyone else existed out there that shared my opinion. Although I have to say I did have fun playing the original. When they switched to 3D and added a story it became really boring.

  • Rask

    Ozy/Aedrin – You two aren’t the only ones that wern’t fans of the ganster/crime themes at all.   I didn’t find them appealing in the least, nor did I really enjoy Saint’s Row all that much either.

  • Saxonius

    About how long is this game? From the demo it seems like you can take out the bosses fairly quickly even at pretty low skill levels. I know the skill leveling was ramped up for the demo, but even at a slower rate it doesn’t seem like this game would take more than an afternoon to beat.

  • Picks06

    I totally agree with you Andre. I’ve never been a massive GTA fan, but 30 seconds into the demo and I was already hooked.

    Gears, Crackdown, Bioshock, Mass Effect, Alan Wake… I can’t be more happy with the quality of games out, or coming out for the 360.

  • Anonymous

    Re: "About how long is this game? From the demo it seems like you can take out the bosses fairly quickly even at pretty low skill levels. I know the skill leveling was ramped up for the demo, but even at a slower rate it doesn’t seem like this game would take more than an afternoon to beat."

    I don’t know. I’m playing on the base level and I have a long way to go – probably have about six hours in, and have about a third of the game unlocked? That’s a total swag. It’s sort of impossible to say because a good deal of the fun in the game is exploring, getting orbs, powering up, and using those power in the world to do cool stuff… including killing bosses.

  • koolin

    This game is amazing!  I was not a fan of GTA but I’m in love with this thing and can’t get enough of the demo.  You MS guys with your full versions already, errrr.

  • PhillyRampage

    Yeah, I saw you online playing this and I was trying to get you into a match of GOW, but I guess you were really into it.

    I’m still torn on whether I should get this game or not. I’ve never enjoyed GTA type games but the demo is really fun.

  • Anonymous

    Re: “I’m still torn on whether I should get this game or not. I’ve never enjoyed GTA type games but the demo is really fun.”

    The demo is nothing more than one of the islands – in other words, it’s the real game, but limited in where you can visit, and with accelerated character progression. If you like it, you’ll like the full game – it’s no different (other than being bigger, with more to do).

  • islandkiwi

    The demo certainly increased my interest in this game, I’ll be picking it up!

  • Scott

    Great comments. You’ve summed up my feelings on Crackdown, also. I was never a huge fan of the GTA stuff. It was midly entertaining, but the lack of a Zelda-like targeting system really turned me off (it was very difficult to shoot someone). Crackdown has taken the Z-targeting and one upped it with the body part specific targeting. I think I have played the demo until I was kicked out of it at least a dozen times. I can’t wait to get my full version, too.

    I was actually a little surprised at the OXM review. They did not seem crazy about it.

  • ExTester

    I was never a fan of GTA cause personally the controls sucked when trying to shoot. Not to mention the vehicle controls needed some serious work as well. I was ok with the whole Crime/Gangster theme. Just wished that the controls were much more enjoyable.

    This is why I have fallen in love with Crackdown. The controls are the best that I have experienced in a sandbox style game. I also like the whole fighting crime aspect to it. Makes me think of Batman in a way but with guns and no cape(ref movie "The Incredibles")..

    I appreciate the your oppinions about the game, as I can’t wait to play the full version. Cant wait for the DL content, and what the future acheivements will entail.

  • http://ozymandias.com/archive/2007/02/24/More-Thoughts-on-Crackdown-and-Zelda_3A00_-Twilight-Princess.aspx Ozymandias

    RE: Quick thoughts on Crackdown

    Yes, oddly enough they’re related. I wrote some thoughts earlier on Crackdown that were super-positive.