Quick Thoughts on Sony’s GDC Keynote
Sony Home looked quite interesting, but there will be some growing pains. The idea of 3D trophies is nothing more than an evolution of achievements, though without the concept of Gamerscore. Phil mentioned there will be an SDK for game developers to enable this feature, but it’s unclear whether it’ll be a requirement or not. My guess is that it will, though obviously already released games won’t necessarily take advantage of it.
The larger 3D spaces look fun, but I’m not sure they’ll be as compelling as the individually personalized apartments/lounges. I’m just not sure I want to walk my way from game to game, or chat with random 3D avatars of people I don’t know. Sure, you’ll probably have ways to warp from point to point, but this feels a bit unbaked to me. That said, the ability to personalize your personal space (or apartment) was very nicely done – I’m looking forward to playing with that! I can easily imagine inviting people into my house to chat, jumping into games together from that meeting point, etc. However, one big area that’s unclear is how games will interact with these spaces. Can a game create content that I can unlock or purchase for use in this space? Will games be required to have those 3D achievements so I can depend on having a flow of content? Lots of interesting questions to resolve there.
I really liked the publisher spaces – basically private lounges that a publisher can create and allow people to visit. It’s a great way to give publishers and developers a “storefront” in the PS3 online network (whether or not they choose to sell content). Phil mentioned there’d also be an SDK to enable this aspect.
Somewhere in there was a quick reference to Playstation EDGE, which is the same technology I mentioned yesterday. Appears to be Sony’s developer support creating tools to better enable developers to take advantage of the PS3 platform. One tool (the name of which I forget) appears to be a PIX clone, allowing developers to profile the RSX. Also looks like they’re releasing optimized libraries to help developers use the cell and SPUs – make sense! Will be very interesting to see if this helps move the development-ease needle.
Singstar looked like more Singstar – still cool, still a great broadening app, but also still not going to sell a $600 console, much less a $800 console (in Europe, where Singstar will initially be available).
The big hit was Little Big Planet. I kid you not when I say it’s the first time I’ve ever seen a Playstation game have that “Nintendo Magic” that we all love. Although the core mechanic is basically an Incredible Machine clone with updated graphics, physics, and co-op… what more do you need? This is one of those games that describing just won’t do justice, so I’d suggest you watch the videos when they get out there (any minute now, I’m sure). Send me the YouTube link and I’ll post it. Don’t take the fact that I wrote so little about the title as any sort of negative aspect – it just really is one of those titles you have to see in action to understand. I will say that out of all the announcements at the show, it was this title that had the crowd cheering. Gotta say I agree – this game (not Singstar) may start selling some PS3s.
There are issues Little Big Planet will have to address, however. Once you start allowing users to create content from any source, including images or pics taken from the video camera, you have plenty of opportunity for abuse. Phil didn’t make any reference to how they’ll address this area. The recommendation, rating, and referral of content from the game was also very cool, but this was hand-waved to as a video clip, and it’s pretty obvious this is also another area that’s not baked. (And it’s disappointing that this capability appears built into only the game, and isn’t built into the system. That’s where every platform will need to go if they’re serious about UGC sharing.)
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