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<?xml-stylesheet type="text/xsl" href="http://ozymandias.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Ozymandias</title><link>http://ozymandias.com/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>Speaking of Heavy Rain...</title><link>http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx</link><pubDate>Wed, 20 Aug 2008 22:19:48 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8864</guid><dc:creator>Ozymandias</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8864</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8864</wfw:comment><comments>http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx#comments</comments><description>&lt;p&gt;Saw that Quantic Dream just released a new trailer of Heavy Rain (PS3 exclusive) at Leipzig. You can check it out &lt;a href="http://www.gamekyo.com/video12722_heavy-rain-nouvelle-video.html"&gt;here&lt;/a&gt;. Afterward, it's worth reading a &lt;a href="http://ps3.ign.com/articles/898/898580p1.html"&gt;new IGN preview&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;I'm definitely looking forward to this one - looks great! Will likely be the second game (after Uncharted) that I actually play for a significant amount of time on the system. That said, if you're not sure why all the excitement, check out Indigo Prophecy on the Xbox (available for download from Marketplace). First 2/3s of the game are excellent, and you'll get a sense of the cinematic atmosphere that Quantic Dream is known for.&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx&amp;amp;;subject=Speaking+of+Heavy+Rain..." target="_blank" title = "Post http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx&amp;amp;;title=Speaking+of+Heavy+Rain..." target="_blank" title = "Post http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx&amp;amp;;title=Speaking+of+Heavy+Rain...&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8864" width="1" height="1"&gt;</description></item><item><title>Image Metrics and the Uncanny Valley</title><link>http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx</link><pubDate>Tue, 19 Aug 2008 19:19:08 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8857</guid><dc:creator>Ozymandias</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8857</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8857</wfw:comment><comments>http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx#comments</comments><description>&lt;p&gt;Many of you have heard of the &lt;a href="http://en.wikipedia.org/wiki/Uncanny_valley"&gt;Uncanny Valley&lt;/a&gt;. (For those of you who haven't, here's a quick quote from Wikipedia: &amp;quot;as a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and &lt;a href="http://en.wikipedia.org/wiki/Empathy"&gt;empathic&lt;/a&gt;, until a point is reached beyond which the response quickly becomes that of strong repulsion. However, as the appearance and motion continue to become less distinguishable from a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels.&amp;quot;)&lt;/p&gt;  &lt;p&gt;I just came across a &lt;a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece"&gt;video&lt;/a&gt; showing off a completely computer generated figure that appears to pass that valley. There are still a few tiny rough edges - note the occasional over-extended lips (the &amp;quot;I just got braces&amp;quot; look) - but overall the effect is astounding. Gives me high hopes for future games - I'd love to know if this was being used for &lt;a href="http://en.wikipedia.org/wiki/Heavy_Rain"&gt;Heavy Rain&lt;/a&gt;, for example.&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx&amp;amp;;subject=Image+Metrics+and+the+Uncanny+Valley" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx&amp;amp;;title=Image+Metrics+and+the+Uncanny+Valley" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx&amp;amp;;title=Image+Metrics+and+the+Uncanny+Valley&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8857" width="1" height="1"&gt;</description></item><item><title>Housekeeping Notes</title><link>http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx</link><pubDate>Tue, 19 Aug 2008 19:18:55 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8856</guid><dc:creator>Ozymandias</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8856</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8856</wfw:comment><comments>http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx#comments</comments><description>&lt;p&gt;Have gotten a few pings from folks - yes, I'm still alive... and flattered that folks are still swinging by the site even though there haven't been many updates lately. Thanks for that!&lt;/p&gt;  &lt;p&gt;I apologize for lack of updates. I am still intending to write here, but between a crazy couple of months at work (as we worked on the New Xbox Experience) and a much needed vacation to Hawaii I just haven't had the time. Also, I'm still hoping to move the blog to Graffiti, so there's a bit of a wildcard there as well.&lt;/p&gt;  &lt;p&gt;More soon!&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx&amp;amp;;subject=Housekeeping+Notes" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx&amp;amp;;title=Housekeeping+Notes" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx&amp;amp;;title=Housekeeping+Notes&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8856" width="1" height="1"&gt;</description></item><item><title>Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx</link><pubDate>Fri, 27 Jun 2008 15:15:16 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8836</guid><dc:creator>Ozymandias</dc:creator><slash:comments>13</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8836</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8836</wfw:comment><comments>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#comments</comments><description>&lt;p&gt;Just wanted to give folks a heads-up that with the kind help of &lt;a href="http://kevinharder.com/"&gt;Kevin Harder&lt;/a&gt; of &lt;a href="http://telligent.com/"&gt;Telligent&lt;/a&gt; systems, I’ll be moving Ozymandias to the &lt;a href="http://graffiticms.com/"&gt;Graffiti content management system&lt;/a&gt;. Community Server is fantastic, but it’s a system that’s built to do so much more than just a blog. Useful if you need the functionality, but challenging to maintain easily. Hoping that Graffiti will make it easier to stay on top of the web tech parade. If you’re curious, &lt;a href="http://kevinharder.com/"&gt;Kevin’s site&lt;/a&gt; is on Graffiti, and you can also check out LetsKillDave.com as he recently made the same migration.&lt;/p&gt;  &lt;p&gt;All legacy URLs should work after the upgrade – if you find any issues, please drop a note and let us know!&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx&amp;amp;;subject=Moving+Ozymandias+to+Graffiti" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx&amp;amp;;title=Moving+Ozymandias+to+Graffiti" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx&amp;amp;;title=Moving+Ozymandias+to+Graffiti&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8836" width="1" height="1"&gt;</description></item><item><title>Xbox 360 Content Migration Tool (aka the “DRM fix”)</title><link>http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx</link><pubDate>Thu, 26 Jun 2008 20:52:15 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8835</guid><dc:creator>Ozymandias</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8835</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8835</wfw:comment><comments>http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx#comments</comments><description>&lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;I know some folks have been frustrated by the need to be logged in to access some of your downloaded content on replacement Xboxes. This has been a known issue for quite a while – unfortunately, it’s a bit of a thorny beast and has taken a while. That said, a &lt;a href="http://www.xbox.com/en-US/support/systemuse/xbox360/licensemigration/"&gt;tool has been released&lt;/a&gt; to allow you to migrate your licenses once every 12 months. You can also check out a &lt;a href="http://www.xbox.com/NR/rdonlyres/085B4868-7E0D-4800-AAF2-EC6C21E4A1AB/0/vidContentLicenseTransferToolHi.asx"&gt;video&lt;/a&gt; of Major Nelson showing off the new functionality. Hope this helps a lot of you out!&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx&amp;amp;;subject=Xbox+360+Content+Migration+Tool+(aka+the+%e2%80%9cDRM+fix%e2%80%9d)" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx&amp;amp;;title=Xbox+360+Content+Migration+Tool+(aka+the+%e2%80%9cDRM+fix%e2%80%9d)" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx&amp;amp;;title=Xbox+360+Content+Migration+Tool+(aka+the+%e2%80%9cDRM+fix%e2%80%9d)&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/06/26/xbox-360-content-migration-tool-aka-the-drm-fix.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8835" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/Xbox+Live/default.aspx">Xbox Live</category><category domain="http://ozymandias.com/archive/tags/Xbox+Live+Arcade/default.aspx">Xbox Live Arcade</category><category domain="http://ozymandias.com/archive/tags/Electronic+Software+Distribution+_2800_ESD_2900_/default.aspx">Electronic Software Distribution (ESD)</category></item><item><title>1Up Interview: Co-op Bill of Rights</title><link>http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx</link><pubDate>Sun, 01 Jun 2008 00:25:00 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8821</guid><dc:creator>Ozymandias</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8821</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8821</wfw:comment><comments>http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx#comments</comments><description>&lt;P mce_keep="true"&gt;Yep, it's one of those crazy double-post days! &lt;/P&gt;
&lt;P mce_keep="true"&gt;Anyway, I just saw that an &lt;A class="" href="http://www.1up.com/do/newsStory?cId=3168033" mce_href="http://www.1up.com/do/newsStory?cId=3168033"&gt;interview&lt;/A&gt; I did with 1Up around the &lt;A class="" href="http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx" mce_href="http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx"&gt;Co-op Bill of Rights&lt;/A&gt; went up recently... thought some of you&amp;nbsp;co-op fans might find it interesting.&lt;/P&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx&amp;amp;;subject=1Up+Interview%3a+Co-op+Bill+of+Rights" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx&amp;amp;;title=1Up+Interview%3a+Co-op+Bill+of+Rights" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx&amp;amp;;title=1Up+Interview%3a+Co-op+Bill+of+Rights&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/1up-interview-co-op-bill-of-rights.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8821" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/Co-op/default.aspx">Co-op</category></item><item><title>The PAX 10</title><link>http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx</link><pubDate>Sat, 31 May 2008 23:54:00 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8820</guid><dc:creator>Ozymandias</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8820</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8820</wfw:comment><comments>http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx#comments</comments><description>&lt;P mce_keep="true"&gt;Krotus and I swung by Digipen this morning to help judge Penny Arcade's &lt;A class="" href="http://www.pennyarcadeexpo.com/pax10.php" mce_href="http://www.pennyarcadeexpo.com/pax10.php"&gt;PAX 10&lt;/A&gt; entries. We spent the morning with around 50 industry folks checking out the latest indie games that had been submitted... and I have to say I'm continually astounded by the talent of folks out there. I'm not sure how public many of these titles are, but I'll say that I'll definitely be picking a few of them up when they ship (on whatever platform). One I'll highlight is &lt;A class="" href="http://www.torpexgames.com/games.php" mce_href="http://www.torpexgames.com/games.php"&gt;Schizoid&lt;/A&gt;, from Torpex Games (and only because I know it's public). I'm a big fan of co-op gaming, and I have to say that these guys have really nailed an entirely new way of playing cooperatively together. The concept is simple - maneuver your ship into like-colored creatures to destroy them - but the interaction between you, another player, and those creatures really draws you in. (And if you really want a brain-bending time, try controlling the two ships yourself, one per thumbstick!)&lt;/P&gt;
&lt;P mce_keep="true"&gt;Definitely swing by the PAX 10 booth if you make it out to PAX this year - I think you'll be impressed!&lt;/P&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx&amp;amp;;subject=The+PAX+10" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx&amp;amp;;title=The+PAX+10" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx&amp;amp;;title=The+PAX+10&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/31/the-pax-10.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8820" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/Casual+Gaming/default.aspx">Casual Gaming</category><category domain="http://ozymandias.com/archive/tags/Co-op/default.aspx">Co-op</category></item><item><title>Playing GTA IV?</title><link>http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx</link><pubDate>Sat, 03 May 2008 17:50:00 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8797</guid><dc:creator>Ozymandias</dc:creator><slash:comments>13</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8797</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8797</wfw:comment><comments>http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx#comments</comments><description>&lt;p&gt;I have, and love it. This is the first Grand Theft Auto I've ever enjoyed. Earlier entries in the series just didn't do it for me. The controls were frustrating, and the humor was a bit too sophomoric in my opinion.&lt;/p&gt;&lt;p&gt;Then the &lt;a href="http://www.metacritic.com/games/platforms/xbox360/grandtheftauto4" mce_href="http://www.metacritic.com/games/platforms/xbox360/grandtheftauto4"&gt;reviews&lt;/a&gt; came out, and I figured I'd give it another shot. Several things have changed for the better. First, there's a real story that engages you - I'm actually interested in finding out what happens to Niko, and don't see getting bored of the game anytime soon. Controls have been fixed (though driving is still tricky), and multiplayer has been added - and I've had a blast online with friends. The open world has really taken a huge step forward as well. I loved Crackdown, but Liberty City is immense, and really does feel like a living place. Rockstar keeps hinting at an MMO version of GTA, and I can finally see the appeal.&lt;/p&gt;&lt;p&gt;Anyway, I suspect most people have already checked it out if sales are any indication, but if you haven't, because like me, you were turned off by earlier iterations of the series... give it a shot. I suspect you'll be pleasantly surprised!&amp;nbsp;&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx&amp;amp;;subject=Playing+GTA+IV%3f" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx&amp;amp;;title=Playing+GTA+IV%3f" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx&amp;amp;;title=Playing+GTA+IV%3f&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/05/03/playing-gta-iv.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8797" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/GTA+IV/default.aspx">GTA IV</category></item><item><title>End of an era</title><link>http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx</link><pubDate>Wed, 09 Apr 2008 17:00:00 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8732</guid><dc:creator>Ozymandias</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8732</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8732</wfw:comment><comments>http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx#comments</comments><description>Just saw that Computer Gaming World/Games for Windows Magazine has &lt;A class="" href="http://www.1up.com/do/newsStory?cId=3167296" mce_href="http://www.1up.com/do/newsStory?cId=3167296"&gt;finally ended their nearly 30-year long run&lt;/A&gt;. They'll be moving to the web, but it's startling for me to realize that this magazine (that I basically grew up with) is now a thing of the past. Changing times, indeed.
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx&amp;amp;;subject=End+of+an+era" target="_blank" title = "Post http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx&amp;amp;;title=End+of+an+era" target="_blank" title = "Post http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx&amp;amp;;title=End+of+an+era&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/04/09/end-of-an-era.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8732" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/PC+Gaming/default.aspx">PC Gaming</category><category domain="http://ozymandias.com/archive/tags/Game+Journalism/default.aspx">Game Journalism</category></item><item><title>I Refuse To Admit I See Any Parallel Paths...</title><link>http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx</link><pubDate>Fri, 28 Mar 2008 00:37:55 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8721</guid><dc:creator>Ozymandias</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8721</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8721</wfw:comment><comments>http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx#comments</comments><description>&lt;p&gt;... to &lt;a href="http://www.nytimes.com/imagepages/2008/03/09/opinion/09opart2.ready.html"&gt;this&lt;/a&gt; and my life. &lt;/p&gt;  &lt;p&gt;Though there may be a few segments here and there. Ahem.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.nytimes.com/imagepages/2008/03/09/opinion/09opart2.ready.html"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="484" alt="image" src="http://ozymandias.com/ftpimages/IRefuseToAdmitISeeAnyParallelPaths_F7D7/image.png" width="630" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx&amp;amp;;subject=I+Refuse+To+Admit+I+See+Any+Parallel+Paths..." target="_blank" title = "Post http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx&amp;amp;;title=I+Refuse+To+Admit+I+See+Any+Parallel+Paths..." target="_blank" title = "Post http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx&amp;amp;;title=I+Refuse+To+Admit+I+See+Any+Parallel+Paths...&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/27/i-refuse-to-admit-i-see-any-parallel-paths.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8721" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/Cool+Stuff/default.aspx">Cool Stuff</category></item><item><title>Co-op Game Bill of Rights: 2008 Edition</title><link>http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx</link><pubDate>Tue, 18 Mar 2008 03:30:24 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8698</guid><dc:creator>Ozymandias</dc:creator><slash:comments>13</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8698</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8698</wfw:comment><comments>http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx#comments</comments><description>&lt;p&gt;Last week we &lt;a href="http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx"&gt;published some thinking&lt;/a&gt; on what we'd like to see of future co-op titles. The problem we were trying to address is simply that the basic &amp;quot;bar&amp;quot; of what a co-op game should include isn't really defined, and game support seems to be all over the map. My co-worker &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=krotus"&gt;Krotus&lt;/a&gt; and I thought we'd gin up some thoughts and see if we could get community feedback on them with the goal of ending up with a basic Co-op Gaming Bill of Rights (with full credit to Tycho of &lt;a href="http://penny-arcade.com"&gt;Penny Arcade&lt;/a&gt; for &lt;a href="http://www.penny-arcade.com/2008/03/10"&gt;coining the term&lt;/a&gt;.)&lt;/p&gt;  &lt;p&gt;We've gotten a ton of great feedback over the last few days from &lt;a href="http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx#comments"&gt;blog comments&lt;/a&gt;, &lt;a href="http://majornelson.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx"&gt;Major Nelson&lt;/a&gt;, &lt;a href="http://www.co-optimus.com/article/72/What_do_YOU_want_in_a_Co-Op_Game%3F.html"&gt;Co-optimus readers&lt;/a&gt; (and Bapenguin), as well as &lt;a href="http://www.evilavatar.com/forums/showthread.php?t=46492"&gt;Evil Avatar&lt;/a&gt; readers. It's challenging to try and channel hundreds of passionate opinions in a simple, structured way that can be a useful tool for game developers. As such, I'll be upfront and say that not every comment or suggestion is included below. That said, we were encouraged by the positive community feedback on the initial draft, and feel strongly that the final version below is a great bar to target when designing a co-op game.&lt;/p&gt;  &lt;p&gt;We also saw some interesting comments from folks who wondered just how popular co-op gaming actually &lt;em&gt;is&lt;/em&gt; on LIVE. Although we've known for a while that it is quite popular, I realized that we hadn't previously been able to share any data. With that in mind I shook a few trees internally and got permission to share a few choice tidbits:&lt;/p&gt;  &lt;p&gt;As of October 2007 (last time we pulled data):&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;64% of Halo 3 players had played Halo 3 co-op at least once&lt;/li&gt;    &lt;li&gt;47% of Gears of War players had received the &amp;quot;Dom-Curious&amp;quot; co-op achievement&lt;/li&gt;    &lt;li&gt;34% of Crackdown players had played co-op and killed at least one boss&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;(Note that all numbers above are for LIVE members who have played co-op.)&lt;/p&gt;  &lt;p&gt;Hopefully this data will help put to rest any debate about whether or not co-op is appreciated by the community - I think the numbers speak for themselves (though I'd like to think the work we've done on LIVE to make it easy to play online contributed!)&lt;/p&gt;  &lt;p&gt;Moving on, to better collect input we split the Co-op Game Bill of Rights into two basic buckets:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;The &amp;quot;required features&amp;quot; section tries to capture aspects of co-op gaming that the community really feels are critical to the experience. Put another way, not having some of these features causes the co-op experience to be dramatically diminished in our humble opinion.&lt;/p&gt;    &lt;p&gt;The &amp;quot;cool, harder to implement features&amp;quot; section attempts to capture those aspects of co-op gaming that we'd like to see more of, but recognize not all games can support, either due to cost, technical difficulty, or scale of the game.&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;So with all that said, we're pleased to present the community-driven, Co-op Game Bill of Rights: 2008 edition! (Yes, they may well evolve... over time it's likely some features that are in the &amp;quot;harder to implement&amp;quot; bucket may well become &amp;quot;required&amp;quot; in gamer's minds.)   &lt;br /&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Required Features All Future Co-op Games Should Have In Our Humble Opinion:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;All co-op games should allow players to play cooperatively through the rich, single-player experience. Doing so through suspension of disbelief (ie, when cinematics refer to only a single player) is ok, though not ideal.&lt;/p&gt;  &lt;p&gt;All co-op games should maintain group continuity. Specifically, once players have formed a group to play together, allow that group to stay together through levels, transitions, cinematics, etc. Consider enabling party leader/host migration if the party leader should have to leave. The game should never force players to rebuild their group after a mission.&lt;/p&gt;  &lt;p&gt;All co-op games should allow players to communicate easily and effectively. Although voice support is common on consoles such as the Xbox 360, other platforms such as the PC should also support rich ways for players to communicate.&lt;/p&gt;  &lt;p&gt;All co-op games should have flexible save points allowing players to save their progress and pick up from it at a later point without losing their progress.&lt;/p&gt;  &lt;p&gt;All co-op games should support join-in-progress, where a player can join (and leave) another player's game at any point in time (also known as &amp;quot;drop-in/drop-out&amp;quot; support). Join-in-progress should be allowed regardless of the joining player's own, personal progress through the game.&lt;/p&gt;  &lt;p&gt;All co-op games should allow the host to set whether anyone or friends-only can join. Players who join should also be able to invite their friends.&lt;/p&gt;  &lt;p&gt;Games that allow split-screen and online play should support any combination of these two play modes. For example, two players can play split-screen on one console while allowing a third player to join their party over LIVE.&lt;/p&gt;  &lt;p&gt;Players who join into a co-op game in progress are awarded achievements for their accomplishments, even if they haven&amp;#8217;t gotten lead-up achievements. For example, joining a game in progress and then killing the fourth boss gets you the &amp;#8220;4&lt;sup&gt;th&lt;/sup&gt; Boss&amp;#8221; achievement.&lt;/p&gt;  &lt;p&gt;A game that allows co-op online play should also support co-op play locally, either through LAN or split-screen (ideally both). An online subscription should not be required to play co-op locally on a LAN.   &lt;br /&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Cool, Harder to Implement Features We'd Like to See in more Co-op Games of the Future:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Design core gameplay around the concept of two or more players coordinating and playing cooperatively together. This means game mechanics or puzzles that &lt;em&gt;require&lt;/em&gt; two players to play together to progress, and not simply enabling two people to play through a standard FPS level together. Simple examples include &lt;a href="http://en.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell:_Chaos_Theory"&gt;Splinter Cell Chaos Theory&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Army_of_two"&gt;Army of Two&lt;/a&gt; with concepts such as dual-trigger activities (two buttons must be pressed at same time to open door, or &lt;a href="http://www.evilavatar.com/forums/showpost.php?p=1330890&amp;amp;postcount=13"&gt;double keys on doomsday machines&lt;/a&gt;), helping traverse terrain (boost up/rappelling), and combat coordination (dual-sniping, distract guard while companion attacks from behind).&lt;/p&gt;  &lt;p&gt;Playing co-op should not result in a lesser experience than playing the game solo. Specifically, story and cinematics should A) be available to co-op players, and B) &lt;em&gt;change&lt;/em&gt; to acknowledge additional co-operative players playing through the rich, scripted &amp;quot;single player&amp;quot; campaign. Examples include Resistance, Halo 3, etc.&lt;/p&gt;  &lt;p&gt;Plan for game replayability and allow players to play through variants on the core, co-op game. Examples might include randomized enemy placement, multiple paths through levels or solutions to challenges, new more challenging difficulty levels, updated objectives, or allowing other online players to play &amp;quot;AI opponents&amp;quot; in your game.&lt;/p&gt;  &lt;p&gt;Allow co-op teams to to personalize their in-game characters through skins, clothing, face-in-game, or other methods.&lt;/p&gt;  &lt;p&gt;If your co-op game has distinct roles (such as guitar player, sniper, medic, etc.) consider adding role selection as an option when matchmaking.&lt;/p&gt;  &lt;p&gt;If a multiplayer game supports AI, enable players to play as a co-op team against those AI opponents. Put another way, allow players to play against AI in a private, friends-only game if they wish.&lt;/p&gt;  &lt;p&gt;Allow players of very different skill levels to play together effectively, either through handicapping/buffing or by providing a unique co-op helper role for the lesser skilled player. An example of this is the 'loot vacuum' role played by the second player in &lt;a href="http://en.wikipedia.org/wiki/Super_Mario_Galaxy"&gt;Super Mario Galaxy&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;If additional, downloadable content is needed to play the game cooperatively online, consider ways of A) notifying a player up front of that need, B) linking the user to where they can access that content (needed for paid content), and C) if possible, consider sending the content directly to the user P2P.&lt;/p&gt;  &lt;p&gt;Enable &amp;quot;try before you buy&amp;quot; by partnering cooperatively with another player who has purchased downloadable content. Allowing the purchaser to invite other players to play with that content for free (while the original member is hosting) lets a wider audience try your content... to everyone's benefit.&lt;/p&gt;  &lt;p&gt;Build larger-scale co-op campaigns that allow greater than two players to play together. (One example of this are reports of &lt;a href="http://en.wikipedia.org/wiki/Resistance_2"&gt;Resistance 2&lt;/a&gt; on the PS3 supporting 8 players playing cooperatively together at the same time.)&lt;/p&gt;  &lt;p&gt;Consider adding a simple co-op play mode to games that aren't necessarily designed with co-op in mind. One example is &lt;a href="http://en.wikipedia.org/wiki/Eternal_Sonata"&gt;Eternal Sonata&lt;/a&gt;, a traditional RPG that allows multiple local players to control different characters in combat.&lt;/p&gt;  &lt;p&gt;If game content needs to be unlocked in order to access it, share the unlock between single player and co-op modes.&amp;#160; For example, in Guitar Hero III, unlocking a song or guitar in single player mode makes that song available in co-op mode (and vice versa.)&lt;/p&gt;  &lt;p&gt;Allow a player to jump to another player's camera view (with appropriate permission, and taking potential cheating or game balance issues into mind). This provides a useful tool for one player to assist another player through a level or challenge.&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx&amp;amp;;subject=Co-op+Game+Bill+of+Rights%3a+2008+Edition" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx&amp;amp;;title=Co-op+Game+Bill+of+Rights%3a+2008+Edition" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx&amp;amp;;title=Co-op+Game+Bill+of+Rights%3a+2008+Edition&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8698" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/Community/default.aspx">Community</category><category domain="http://ozymandias.com/archive/tags/Co-op/default.aspx">Co-op</category><category domain="http://ozymandias.com/archive/tags/Bill+of+Rights/default.aspx">Bill of Rights</category></item><item><title>[Edit] The Co-op Gaming Bill of Rights</title><link>http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx</link><pubDate>Thu, 13 Mar 2008 21:25:00 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8640</guid><dc:creator>Ozymandias</dc:creator><slash:comments>46</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8640</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8640</wfw:comment><comments>http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx#comments</comments><description>&lt;p&gt;[Edit: have posted an updated Co-op Gaming Bill of Rights based on everyone's feedback &lt;a href="http://ozymandias.com/archive/2008/03/17/co-op-game-bill-of-rights-2008-edition.aspx"&gt;here&lt;/a&gt;. Enjoy!]&lt;/p&gt;  &lt;p&gt;Happened to read Penny Arcade today and was rather taken by a &lt;a href="http://www.penny-arcade.com/2008/03/10"&gt;quote of Tycho's&lt;/a&gt;:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&lt;em&gt;Army of Two is forward thinking in that your equipment and cash persist, no matter where you are playing or who you are playing with. Where it is less forward thinking is that you can't join a friend's game unless you have already beaten the level they have selected. In many games, but especially in co-op, people are going to be traveling through the game at their own pace, and players should be enabled in their efforts to play this &lt;/em&gt;&lt;a href="http://www.co-optimus.com/"&gt;&lt;em&gt;cooperative game&lt;/em&gt;&lt;/a&gt;&lt;em&gt; cooperatively however they like. It's as though we need to create a kind of Co-op Bill Of Rights, so delineate in clear terms what we consider bedrock in terms of functionality. In essence, we'd like the games to cooperate with us.&lt;/em&gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;In particular I was particularly stuck by the comment about defining what a gamer considers bedrock functionality for co-op gaming. This sort of thinking is very similar to some of the thinking we do with the industry around platform features, and it got my co-worker &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=krotus"&gt;Krotus&lt;/a&gt; and I chatting about what features might be considered as being the basic &amp;quot;bar&amp;quot; for a co-op title. The industry has come a long way in just a few years, and we wanted to see what we might come up with that we'd like to see in future titles. A little bit of whiteboarding later we came up the list below... and would love your thoughts on it!&lt;/p&gt;  &lt;p&gt;I should note that any thoughts posted here aren't any sort of official Microsoft communication or commitment. Just because we might all have some good ideas on what a co-op game should look like doesn't mean the industry will necessarily follow them. That said, there are also a lot of great designers and producers out there looking for ideas - something here might just spark a thought they can run with... so have at it! A first stab is below - looking forward to your feedback, and I'll commit to publishing a &amp;quot;final&amp;quot; draft here once everyone's chewed on it a bit (final being relative since these sorts of things evolve over time).&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Required Features All Future Co-op Games Should Have In Our Humble Opinion:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;All co-op games should allow players to play cooperatively through the rich, single-player experience. Doing so through suspension of disbelief (ie, when cinematics refer to only a single player) is ok, though not ideal.&lt;/p&gt;  &lt;p&gt;Players can join a co-op game in progress at any point within the game's story, regardless of their own, personal progress through the game.&lt;/p&gt;  &lt;p&gt;Players who join into a co-op game in progress are awarded achievements for their accomplishments, even if they haven&amp;#8217;t gotten lead-up achievements. For example, joining a game in progress and then killing the fourth boss gets you the &amp;#8220;4&lt;sup&gt;th&lt;/sup&gt; Boss&amp;#8221; achievement.&lt;/p&gt;  &lt;p&gt;A game that allows co-op online play should also support co-op play locally, either through LAN or split-screen (ideally both). An online subscription should not be required to play co-op locally on a LAN.&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Cool, Harder to Implement Features We'd Like to See in more Co-op Games of the Future:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Design core gameplay around the concept of two or more players playing cooperatively together. This means game mechanics or puzzles that &lt;em&gt;require&lt;/em&gt; two players to play together to progress, and not simply enabling two people to play through a standard FPS level together. Examples include &lt;a href="http://en.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell:_Chaos_Theory"&gt;Splinter Cell Chaos Theory&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Army_of_two"&gt;Army of Two&lt;/a&gt; with concepts such as dual-trigger activities (two buttons must be pressed at same time to open door), helping traverse terrain (boost up/rappelling), and combat coordination (dual-sniping, distract guard while companion attacks from behind).&lt;/p&gt;  &lt;p&gt;Story and cinematics change to acknowledge additional co-operative players playing through rich, scripted &amp;quot;single player&amp;quot; campaign. Examples include Resistance, Halo 3, etc.&lt;/p&gt;  &lt;p&gt;If additional, downloadable content is needed to play the game cooperatively online, consider ways of A) notifying a player up front of that need, B) linking the user to where they can access that content (needed for paid content), and C) if possible, consider sending the content directly to the user P2P.&lt;/p&gt;  &lt;p&gt;Build larger-scale co-op campaigns that allow greater than two players to play together. (One example of this are reports of &lt;a href="http://en.wikipedia.org/wiki/Resistance_2"&gt;Resistance 2&lt;/a&gt; on the PS3 supporting 8 players playing cooperatively together at the same time.)&lt;/p&gt;  &lt;p&gt;[Edit: wanted to point out that &lt;a href="http://www.co-optimus.com/article/72/What_do_YOU_want_in_a_Co-Op_Game%3F.html"&gt;Co-optimus is having a great discussion&lt;/a&gt; in their forums on this topic, as well as &lt;a href="http://majornelson.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx#comments"&gt;Major Nelson's blog comments&lt;/a&gt; on the same. Great feedback folks... keep it coming!]&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx&amp;amp;;subject=%5bEdit%5d+The+Co-op+Gaming+Bill+of+Rights" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx&amp;amp;;title=%5bEdit%5d+The+Co-op+Gaming+Bill+of+Rights" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx&amp;amp;;title=%5bEdit%5d+The+Co-op+Gaming+Bill+of+Rights&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8640" width="1" height="1"&gt;</description></item><item><title>For the Love of Gaming</title><link>http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx</link><pubDate>Tue, 26 Feb 2008 21:53:22 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8620</guid><dc:creator>Ozymandias</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8620</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8620</wfw:comment><comments>http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://satori.org/"&gt;Mark Deloura&lt;/a&gt; just pointed folks to a great web-based trivia game called &lt;a href="http://www.fortheloveofgaming.com/"&gt;For the Love of Gaming&lt;/a&gt;. It's focused on oldschool trivia questions, and I got seven of 15 right. Maybe I'm &lt;em&gt;too&lt;/em&gt; oldschool and the old noggin is fading? [sigh] ;)&lt;/p&gt;  &lt;p&gt;Check it out! &lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx&amp;amp;;subject=For+the+Love+of+Gaming" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx&amp;amp;;title=For+the+Love+of+Gaming" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx&amp;amp;;title=For+the+Love+of+Gaming&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/26/for-the-love-of-gaming.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8620" width="1" height="1"&gt;</description></item><item><title>XNA Creators Club Announcement</title><link>http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx</link><pubDate>Thu, 21 Feb 2008 17:20:15 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8612</guid><dc:creator>Ozymandias</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8612</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8612</wfw:comment><comments>http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx#comments</comments><description>&lt;p&gt;Sure most of you have seen, but some of the big news for Microsoft at GDC this year was around allowing XNA Game Studio games to be shared via the community on Xbox Live. You can find the official release &lt;a href="http://creators.xna.com/whatsnew.aspx"&gt;here&lt;/a&gt;, and should also make a point of reading through &lt;a href="http://letskilldave.com/archive/2008/02/20/oh-so-that-is-what-a-paradigm-shift-feels-like.aspx"&gt;Letskilldave's posts&lt;/a&gt; as well.&lt;/p&gt;  &lt;p&gt;A few folks have asked me how this is different/better/worse/etc than Nintendo's Wiiware announcement. Well, simply put, in my opinion Creators Club is infinitely more open and accessible:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;The Creators Club &amp;quot;portfolio&amp;quot; is not managed, meaning Microsoft doesn't approve game concepts. The community filters for inappropriate content, but that's it.&lt;/li&gt;    &lt;li&gt;There is no additional charge for a &amp;quot;dev kit&amp;quot; - it's your PC, with the ability to develop for the Xbox 360 and Zune platforms as well. Interesting tidbit I heard at GDC - apparently you really have to be a developer at an existing studio to have a chance of getting a Wiiware dev kit. I've even heard that you're automatically unable to get a Wiiware dev kit if you ask for it to be shipped to a home address... seems to cut out a bunch of the indies! :(&lt;/li&gt;    &lt;li&gt;You can develop on multiple platforms: PC, Xbox 360, and Zune&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;I've also had a few folks asking how these XNA games might compare to &amp;quot;professional&amp;quot; Live Arcade games. Simply put, XNA Game Studio games can be quite performant. No, you're not going to create Gears of War in C#, but you can do almost any of the existing LIVE Arcade games out there. You can download the XNA Launcher for free until the 24th and see some of these games for yourself. Check them out if you're curious - but remember, get the launcher now if you want to see them!&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx&amp;amp;;subject=XNA+Creators+Club+Announcement" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx&amp;amp;;title=XNA+Creators+Club+Announcement" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx&amp;amp;;title=XNA+Creators+Club+Announcement&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/21/xna-creators-club-announcement.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8612" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/Xbox+Live+Arcade/default.aspx">Xbox Live Arcade</category><category domain="http://ozymandias.com/archive/tags/Casual+Gaming/default.aspx">Casual Gaming</category><category domain="http://ozymandias.com/archive/tags/XNA/default.aspx">XNA</category><category domain="http://ozymandias.com/archive/tags/Cool+Stuff/default.aspx">Cool Stuff</category></item><item><title>Map of the Star Trek Universe</title><link>http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx</link><pubDate>Fri, 15 Feb 2008 17:15:02 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8603</guid><dc:creator>Ozymandias</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/rsscomments.aspx?PostID=8603</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ozymandias.com/commentapi.aspx?PostID=8603</wfw:comment><comments>http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx#comments</comments><description>&lt;p&gt;Just came across a &lt;a href="http://www.geekstir.com/startrekmap.html"&gt;map of the Star Trek universe&lt;/a&gt; that's worth sharing. It's a bit frightening in that &lt;em&gt;someone&lt;/em&gt; actually spent the time to document this, but it's awesome nonetheless. Every time I see a territorial boundary map like this I long for a virtual game version. Am hoping &lt;a href="http://www.sinsofasolarempire.com/" target="_blank"&gt;Sins of a Solar Empire&lt;/a&gt; satiates that desire somewhat - hearing good things about it so far.&lt;/p&gt;  &lt;p&gt;Hoping to post more often going forward - things have been a bit crazy with some projects, and GDC being a month early didn't help anything either. Will be at the show next week, though... looking forward to spending some time in the City by the Bay!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.geek4ums.com/geekstirbackup/trekmap2.jpg"&gt;&lt;img title="Map of the Star Trek Universe" height="356" alt="Map of the Star Trek Universe" src="http://www.geekstir.com/img/trekmap1.jpg" width="530" border="1" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class = "shareblock"&gt;&lt;strong&gt;Share this post:&lt;/strong&gt; &lt;a href = "mailto:?body=Thought you might like this: http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx&amp;amp;;subject=Map+of+the+Star+Trek+Universe" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx"&gt;email it!&lt;/a&gt; |  &lt;a href = "http://del.icio.us/post?url=http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx&amp;amp;;title=Map+of+the+Star+Trek+Universe" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx"&gt;bookmark it!&lt;/a&gt; |  &lt;a href = "http://www.digg.com/submit?url=http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx&amp;amp;;phase=2" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx"&gt;digg it!&lt;/a&gt; |  &lt;a href = "https://favorites.live.com/quickadd.aspx?marklet=1&amp;amp;;mkt=en-us&amp;amp;;url=http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx&amp;amp;;title=Map+of+the+Star+Trek+Universe&amp;amp;;top=1" target="_blank" title = "Post http://ozymandias.com/archive/2008/02/15/map-of-the-star-trek-universe.aspx"&gt;live it!&lt;/a&gt;&lt;/div&gt;&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8603" width="1" height="1"&gt;</description><category domain="http://ozymandias.com/archive/tags/Cool+Stuff/default.aspx">Cool Stuff</category></item></channel></rss>