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<?xml-stylesheet type="text/xsl" href="http://ozymandias.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Ozymandias - All Comments</title><link>http://ozymandias.com/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>re: Housekeeping Notes</title><link>http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx#8867</link><pubDate>Thu, 21 Aug 2008 07:31:31 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8867</guid><dc:creator>Roland</dc:creator><description>&lt;p&gt;I was starting to wonder why it was taking so long to move your blog to that other software.&lt;/p&gt;
&lt;p&gt;Good to see you're still around though :)&lt;/p&gt;
&lt;p&gt;Andre, I have one quick question for you regarding the new dashboard: is the on-screen keyboard finally a QWERTY one, or still the same annoying keyboard from the current dashboard?&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8867" width="1" height="1"&gt;</description></item><item><title>re: Speaking of Heavy Rain...</title><link>http://ozymandias.com/archive/2008/08/20/speaking-of-heavy-rain.aspx#8866</link><pubDate>Thu, 21 Aug 2008 07:25:54 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8866</guid><dc:creator>Roland</dc:creator><description>&lt;p&gt;I saw the trailer and wasn't all that impressed. Sure, it looks nice, but as soon as the mouth moved it killed the trailer. And the whole 'action' part being a big quick time event didn't help either.&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8866" width="1" height="1"&gt;</description></item><item><title>re: Image Metrics and the Uncanny Valley</title><link>http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx#8863</link><pubDate>Wed, 20 Aug 2008 19:10:47 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8863</guid><dc:creator>Rafoca</dc:creator><description>&lt;p&gt;Heavy rain is really looking pretty good, but I guess that is due to the fact on that style of game is easier to have great graphics.&lt;/p&gt;
&lt;p&gt;I doubt if it were like GTA it would have those great graphics!&lt;/p&gt;
&lt;p&gt;BTW, nice video :D&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8863" width="1" height="1"&gt;</description></item><item><title>re: Housekeeping Notes</title><link>http://ozymandias.com/archive/2008/08/19/housekeeping-notes.aspx#8862</link><pubDate>Wed, 20 Aug 2008 19:06:03 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8862</guid><dc:creator>Rafoca</dc:creator><description>&lt;p&gt;Hey, buddy! At last you posted something new :D&lt;/p&gt;
&lt;p&gt;I even sent you a message through xbox live.&lt;/p&gt;
&lt;p&gt;Hugs!&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8862" width="1" height="1"&gt;</description></item><item><title>re: Image Metrics and the Uncanny Valley</title><link>http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx#8860</link><pubDate>Wed, 20 Aug 2008 05:45:46 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8860</guid><dc:creator>Steve</dc:creator><description>&lt;p&gt;On this topic, I saw this posted elsewhere:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://rocketonblog.blogspot.com/2008/07/beware-of-uncanny-valley.html#links"&gt;rocketonblog.blogspot.com/.../beware-of-uncanny-valley.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;:P&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8860" width="1" height="1"&gt;</description></item><item><title>re: Image Metrics and the Uncanny Valley</title><link>http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx#8859</link><pubDate>Tue, 19 Aug 2008 23:05:01 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8859</guid><dc:creator>Ozymandias</dc:creator><description>&lt;p&gt;Ah - very interesting... didn't know it wasn't entirely CG. Makes one wonder how much of the uncanny valley is derived from facial animations vs. the entire combination of all motion/animation across the whole body.&lt;/p&gt;
&lt;p&gt;Well, one can hope we eventually get there!&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8859" width="1" height="1"&gt;</description></item><item><title>re: Image Metrics and the Uncanny Valley</title><link>http://ozymandias.com/archive/2008/08/19/image-metrics-and-the-uncanny-valley.aspx#8858</link><pubDate>Tue, 19 Aug 2008 21:52:57 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8858</guid><dc:creator>Shep</dc:creator><description>&lt;p&gt;Sadly, it's not a &amp;quot;completely&amp;quot; computer-generated figure. I read an article about the creation of this video a while ago, and it seems that only the face is computer generated - it's been superimposed on a live action body (the same live footage that the expressions were originally captured from, which is why it's such a seamless match!) - you get a better idea of just how much is live action, and how much is CGI, when they flip through alternate textures near the end of the video. The stuff that isn't appearing with freaky textures (i.e. most of the screen) is the original live action footage. But... let's face it... we all knew that hair and cloth was *far* too good to be cgi, right? ;)&lt;/p&gt;
&lt;p&gt;The subtitles about the clip being a &amp;quot;wholly computer-generated animation&amp;quot; aren't on the original Image Metrics footage. I think somebody downstream of them has exaggerated the content somewhat ;)&lt;/p&gt;
&lt;p&gt;Nice technique, all the same... &lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8858" width="1" height="1"&gt;</description></item><item><title>parry sound real estate</title><link>http://ozymandias.com/archive/2007/10/12/article-wii-popularity-bubble-to-burst.aspx#8855</link><pubDate>Sat, 02 Aug 2008 16:00:34 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8855</guid><dc:creator>parry sound real estate</dc:creator><description>&lt;p&gt;Once you find out what your score is, you’ ll have 1/ 3 of the information needed to refinance your mortgage, save your mortgage, or avoid foreclosure altogether. Be sure to print out the credit score and the credit report at the end. You’ ll want a hard&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8855" width="1" height="1"&gt;</description></item><item><title>re: Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#8854</link><pubDate>Thu, 03 Jul 2008 16:56:47 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8854</guid><dc:creator>Rafoca</dc:creator><description>&lt;p&gt;Looking forward to E3 too. I hope the two nem games announcements are not related to games like Guitar Hero, Lips, etc. :P&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8854" width="1" height="1"&gt;</description></item><item><title>re: Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#8853</link><pubDate>Wed, 02 Jul 2008 19:38:17 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8853</guid><dc:creator>Ozymandias</dc:creator><description>&lt;p&gt;Re: &amp;quot;A long time ago, you posted a detailed explanation of how the ps3&amp;#39;s xmb used memory, and what dev&amp;#39;s had available to work with, and the choices that they had to make when deciding to provide (for instance) in game chat. &amp;nbsp;Can you revisit this (in light of 2.4), has anything really changed? (I&amp;#39;m thinking the memory cost of using the new features will stop a lot of dev&amp;#39;s from implementing them in upcoming titles).&amp;quot;&lt;/p&gt;
&lt;p&gt;Nothing&amp;#39;s really changed that much... they&amp;#39;ve been able to reduce memory impact of the libraries enough to fit some (but not all) of the XMB functionality. That&amp;#39;s the primary reason voice chat, cross-game invites, and other aspects on the bar aren&amp;#39;t implemented (unless you quit out of game).&lt;/p&gt;
&lt;p&gt;Can&amp;#39;t really comment on achie- ahem - &amp;quot;trophies&amp;quot; since I haven&amp;#39;t been able to get Super Stardust (the one game that currently supports) to update. &lt;/p&gt;
&lt;p&gt;Looking forward to E3... ;)&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8853" width="1" height="1"&gt;</description></item><item><title>re: Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#8852</link><pubDate>Wed, 02 Jul 2008 19:35:50 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8852</guid><dc:creator>Ozymandias</dc:creator><description>&lt;p&gt;Re: &amp;quot;Uhm, my blog is a WordPress one and it runs off my own domain hosted at GoDaddy.com. I have complete control over it (probably more than I&amp;#39;d like and need) from the theme, plug-ins and management to the database. It sounds a tad like you&amp;#39;ve been misinformed there Andre ;)&amp;quot;&lt;/p&gt;
&lt;p&gt;More specifically, I like the ability to move the blog to any hosting provider I wish... that&amp;#39;s what I meant by complete control. Nothing against WordPress. :)&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8852" width="1" height="1"&gt;</description></item><item><title>re: Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#8851</link><pubDate>Wed, 02 Jul 2008 14:57:39 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8851</guid><dc:creator>Porktree</dc:creator><description>&lt;p&gt;And the RSS will not change I hope?&lt;/p&gt;
&lt;p&gt;A long time ago, you posted a detailed explanation of how the ps3's xmb used memory, and what dev's had available to work with, and the choices that they had to make when deciding to provide (for instance) in game chat. &amp;nbsp;Can you revisit this (in light of 2.4), has anything really changed? (I'm thinking the memory cost of using the new features will stop a lot of dev's from implementing them in upcoming titles).&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8851" width="1" height="1"&gt;</description></item><item><title>re: Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#8849</link><pubDate>Wed, 02 Jul 2008 07:56:41 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8849</guid><dc:creator>imaginedbug</dc:creator><description>&lt;p&gt;&amp;quot;RE: I can't help but wonder why people go for anything with such extended features when all they need is a blog. Why not just go for Wordpress or something similar and get rid of all the overkill?&lt;/p&gt;
&lt;p&gt;It's often to keep a custom domain, and not hang off another domain. That, and wanting to keep complete control over the content (which was a big deal for me).&amp;quot;&lt;/p&gt;
&lt;p&gt;Uhm, my blog is a WordPress one and it runs off my own domain hosted at GoDaddy.com. I have complete control over it (probably more than I'd like and need) from the theme, plug-ins and management to the database. It sounds a tad like you've been misinformed there Andre ;)&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8849" width="1" height="1"&gt;</description></item><item><title>re: Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#8847</link><pubDate>Mon, 30 Jun 2008 19:16:41 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8847</guid><dc:creator>Rafael</dc:creator><description>&lt;p&gt;RE: &amp;quot;Hey, buddy, can you do something and bring Diablo 3 to xbox 360? Diablo coop was always awesome and Diablo 3 coop will be too.&amp;quot;&lt;/p&gt;
&lt;p&gt;RE: RE: &amp;quot;Man, I'd love to see Diablo on consoles. My guess is that Blizzard will decide to do so or not depending on whether they think the experience can be brought over without losing anything. here's hoping!&amp;quot;&lt;/p&gt;
&lt;p&gt;Well, based on the movies I watched, there&amp;#180;s nothing xbox 360 couldn&amp;#180;t do in terms of graphics and technology. In terms of controls, I know it would work very well... anyway, Sacred 2 is coming to show that point and click games can be made on consoles.&lt;/p&gt;
&lt;p&gt;But I wish Blizzard could bring this jewel to us. It would be nice. I hope M$ do somethng about it :)&lt;/p&gt;
&lt;p&gt;Hugs!!&lt;/p&gt;
&lt;img src="http://ozymandias.com/aggbug.aspx?PostID=8847" width="1" height="1"&gt;</description></item><item><title>re: Moving Ozymandias to Graffiti</title><link>http://ozymandias.com/archive/2008/06/27/moving-ozymandias-to-graffiti.aspx#8845</link><pubDate>Mon, 30 Jun 2008 14:16:18 GMT</pubDate><guid isPermaLink="false">22a0f504-8c1d-4e25-b44e-eeebfaf28a16:8845</guid><dc:creator>imaginedbug</dc:creator><description>&lt;p&gt;Hey Andre, could you talk to the guys in charge of the dashboard updates and see if they can&amp;#39;t figure out a way to get the guide blade thing to be as fast in-game as the PS3&amp;#39;s cross media bar?&lt;/p&gt;
&lt;p&gt;I still don&amp;#39;t like the way it looks (too many icons = too much guesswork and &amp;#39;learning&amp;#39;), but it sure as heck is a lot faster than the 360&amp;#39;s guide in-game.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.gametrailers.com/player/35680.html"&gt;www.gametrailers.com/.../35680.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The extra info on albums (album art?) the PS3 has/will get would be a nice addition too, as I can&amp;#39;t be arsed to go through the &amp;#39;best of&amp;#39; albums one by one to find the one I want to listen to. We get video previews, why not more album info?&lt;/p&gt;
&lt;p&gt;Stealing... I mean getting inspiration from competitors isn&amp;#39;t a bad thing. Sony&amp;#39;s done it (achievements vs. trophies/accomplishments, guide button vs. &amp;quot;XMB&amp;quot; button, sixaxis vs. wii-mote), Nintendo&amp;#39;s done it (Live Arcade vs. Wii shopping channel) and now it&amp;#39;s time Microsoft gets some inspiration from Nintendo and Sony (internet browser, faster &amp;amp; lighter interface, cheaper storage).&lt;/p&gt;
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