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Jul 15 / Ozymandias

The Problem with Game Journalism

Been mulling on this for a while (as have many other folks in the industry). Most recently I was reminded of the issue when reading an article from Joystiq where the author asked some tough questions of Sony’s Phil Harrison and was allegedly rewarded for his efforts with a sarcastic comment along the lines of “well those were positive questions.” Joystiq’s comments on the statement are telling:

“This got me to thinking, does that mean Phil was expecting “nice” questions? Has the situation got so bad that executives are surprised when journalists ask questions that are hard to answer? If “the face of the PS3″ is surprised when a blogger asks him a question that goes beyond “uh, so what’s your game like?”, then you have a very large, and worrying indicator that something, somewhere is going wrong in terms of the relationship between the press and video game companies. If anything, Phil should have been surprised if I wasn’t asking tough questions!”

I have to agree. The overall quality of videogame journalism is very poor and frankly, depressing. I was going to write a piece about the reasons why, but coincidently Chris Buffa of Gamedaily.com just wrote a better article on the subject than I was planning and so I’ll just point you there. Go ahead and take a read. I’ll wait right here.

Back?

Excellent.

While I agree with Chris’ comments, I think there’s a larger overriding issue that drives all these problems: money. You know, root of all evil and all that. I’ve watched this industry grow over the last twenty years from something associated with eight year-old kids and geeks to becoming as mainstream as the movie and music industries. Games have become a big business, and unfortunately where there’s money to be made, there’s influence to be bought and sold.

Some of the biggest culprits are magazines and websites that survive on advertising dollars. Simply put, most of these guys have to walk a fine line between having the editorial control to write what they believe but also keep good relationships with the PR folks at publishers who give them access to previews and other magazine sale/page view driving material. To put it another way, imagine your favorite magazine was suddenly dropped from the advertising spend of a major publisher or two (pick whichever one(s) you want). Think about the number of ads you usually see in a magazine from those publishers. Now, take into account that the number of pages of non-advertising content in the magazine (articles, reviews, columns, etc.) is calculated as a ratio of the paying content (advertising). The more ads you get, the more content the magazine can afford to put in (and vice-versa). Finally, imagine the next few issues of your favorite magazine shrinking due to having less ads, hence less editorial content. You can guess what that might do over time to subscriber numbers, reader retention, etc. It’s often a bit of death-spiral, and obviously something these content providers want to avoid at all cost.

In short, a magazine or website’s financial health tends to pivot on two areas: subscriptions and advertising. The need to support one or both of these revenue generators makes pretty obvious the need to cozy up to publishing and development partners, accept press junkets, and work hard to retain early access to games so they can drive magazine sales and/or page views.

Another example? I find it telling that individual editors of major game journalism publishing corporations can have strongly held, well-documented, negative positions on the potential of something like the Playstation 3 (arguably having a tough time right now) in their blogs, yet those same beliefs simply don’t make it into print editions of their magazine. Why? Because the business simply cannot take the risk of losing a major funding source, and in this example it’s easy to believe Sony will be spending a lot of money on advertising in the coming months. (There was a recent example of this sort of behavior from a game editor’s blog, but I can’t remember where I saw it. It was a long, well-written discussion of some of the challenges the PS3 is facing. If any of you have it, I’d hugely appreciate getting a link as a comment to this article so I can add it here!)

So that’s the negative side of the picture. Luckily there are a few things you can do to get good information and believable opinions.

The first is simply to look at sites like gamerankings.com and mediacritic.co.uk. What’s nice about these sites is that they aggregate average review scores across many different sites and magazines. This also helps smooth out inconsistent or poor quality reviews. (For what it’s worth, my personal bar is around 8+ or around 80% for an average review score. While I’ll occasionally play games ranked below that line, it’ll mostly be out of curiosity about something new or interesting the game is doing. It’s unlikely I’ll ever finish it.)

Another thing to look for in these aggregation sites are the “outlier” review scores, or the scores that spike high or low from the average. Those can sometimes highlight an influenced review from what the general opinion of reviewers is, although it’s important to watch for a trend of these happening over time. The occasional game having review scores spread wider than average doesn’t necessarily point to nefarious dealings. Take Prey, for example. Review scores are a little wide on this one (example is GameSpot giving it a 7.5/10 and IGN giving it 9/10). You need to read the reviews for additional context to see that GameSpot just didn’t like some of the game mechanics, especially the way the game handles death. In their opinion, that made the game too easy and it negatively impacted the score.

Another way to get good, reasoned opinions on games is to find independent websites with a strong editorial ethic. Here are a few sites (or specific writers) that I rely on for this sort of content:

  • Penny Arcade – it’s impossible to say too many good things about Gabe and Tycho (and the rest of their crew). I’ve had conversations with them in the past about their attitudes to accepting advertising. Simply put, these guys turn away free money because they don’t believe in the product that some people would like to promote on their site. Most importantly, the whole crew are gamers, and when they speak to you it really is just as though it’s one of your gaming friends giving you their honest opinion. (Much to our chagrin at times.) They also play a huge role in keeping this industry honest – believe me, a lot more than you might expect.
  • Evil Avatar – sort of a combination of Slashdot and Digg, but for gamers. I’ve found that the Evil Avatar editors tend to be pretty fair about what they post on their front page, and just as important, readers tend to have reasonably thoughtful comments. You’ll still see fanboy wars, but they’re usually damped down pretty quickly. Also appreciated is that a lot of industry insiders frequent the boards which tends to drive more insightful discussion (albeit with a lot of passion). :)
  • GameSpot – especially Executive Editor Greg Kasavin’s reviews. Gamespot’s news reporting tends to be slightly more objective than some of the other large sites, but they do fall prey to the PR hype machines almost as much as the rest. (Sony’s infamous PS3 video renders from E3 2005 are a great example.) However, GameSpot does have a few excellent writers, Greg Kasavin being one of the best. He scores fairly, and it’s obvious from the history of his reviews that he’s played the games enough to write about them intelligently. It doesn’t hurt that he can string a decent sentence together, as well.
  • IGN – specifically Douglass Perry’s reviews. I know a bunch of you are rubbing your eyes in amazement as we speak with my inclusion of IGN. Yes, the site is notorious for rumor-mongering and just bad writing overall, but I have to point out one of the exceptions with Doug. Just as with Greg Kasavin above, Doug’s writing is definitely far above par, and more importantly, his reviews are tightly written and don’t wander off into the strange padded verboseness you often see from other writers on the site. A good example of his writing can be found in his Lord of the Rings: Battle for Middle-earth II review for Xbox 360. It’s three pages long, but hits all the major areas you care to know about, including the key question of how a RTS controls have made the transition to console.

Please note there are other fine writers and websites out there. My inclusion of those above is only because they’ve proved reliable over time, and I feel comfortable recommending them to you. If you found this useful, please let me know and I’d be happy to update the list with other well-written individuals and sites as we come across them. Any suggestions?

[Edit: clarified that it's impossible to say too many good things about Penny Arcade. Thanks to Jason Cross!]

[Edit: digg this article if you found it interesting!]

Related posts:

  1. Literate Scriveners Unite! (Or: The Problem with Game Journalism Redux)
  2. Good Editorial on Game Reviews and Popular Opinion
  3. Top 100 Games of All Time…
  4. Fun Times: Economics of Game Development and Publishing
  5. Rose-colored Glasses

29 Comments

  1. LetsKillDave / Jul 17 2006

    hehe…never confuse "the facts" with "journalism" :-)

  2. bapenguin / Jul 17 2006

    Thanks for the mention!  We do pride ourselves on getting honest to goodness opinions out there.  In fact, most of our in house reviews aren’t done until after we complete a game and such.  

  3. Ozymandias / Jul 17 2006

    No worries – you guys do a great job, and I look forward to seeing more! Feel free to point folks to my proud promotion of your writing glory. ;)

  4. EvilPoet / Jul 17 2006

    Your comparison to the movie industry is a good one, though the games industry is maturing in very different times.  Primarily, the world has been primed for electronic entertainment; though I am not trying to discount the level of innovation the gaming industry is responsible for over the past 20 years.  I think this will allow the maturation process to happen much faster that that of the movie industry.

    With that in mind, think about relationship of the press to Hollywood in the early decades.  The press was generally either kissing studio ass or sensationalizing every sneeze in Hollywood.  (Greta Garbo passed gas today at the Brown Derby…)  Why would the relationship of the press be any different with the games industry?  We can only hope that with the accelerated maturation of the industry the press is caught up in the current.

  5. fitbabits / Jul 17 2006

    Echoing what bapenguin has already said, but thanks for the shout-out.  I started off at Evil Avatar as a community member before being ‘promoted’ to staff and I value the EvAv community greatly.  We’re a fairly dedicated bunch of gamers who know how to express ourselves in a way which is both interesting and honest.  Again, thank you and all the best.

  6. WiNG / Jul 17 2006

    That is certainly a quite interesting article, but I do agree with Mr. Vrignaud on it not being the whole problem and, eventually, not even the biggest portion of it. I’ve written some amateur game reviews and film reviews on a few sites in the last couple years so I thought I might share a bit of my experiences on this issue. Let me say first that I currently do not write anywhere any longer so you can guess all this didnt end pretty nicely…

    I started writting some reviews and such for a couple community sites of a few friends, nothing big at all, but a way to practise my english skills (I am not a native english speaker), for fun and, of course, giving a free piece of my mind which is something I love. On the first one I had to stop writting after a couple reviews since the comunity got disovled while on the second one I had to stop since the guy in charge didnt appreciate the games I was analizing. He was expecting me to post reviews of things like NFSU2 I was far more interested in titles like Children of the Nile. Things ended as you may imagine with him not willing to publish something he was not interested in and me getting tired of not getting value for my colaboration.

    After posting on a couple sites more I ended finding up that the video rental (and games rental) store I usually visit was getting a renovated website with much more content than the previous one, including reviews from selected contributors. When I was admited the literally told me that I could give my own thoughts freely but that I should keep in mind at every time that they are a video rental store, their site was well mantained by advertisement of film/game companies and that I should never be rude in any case if I didnt like a certain product. It sounded pretty logical so I accepted and gave it a try. After a couple of reviews of indie films I got in charge of a Need for Speed Most Wanted review. I played the game for quite a few hours and came to the conclusion of it, more or less (and please understand I am trying to sumarize as much as possible), being the same old story of the previous Underground titles and so I wrote it on my inital article (ovbiously not with that exact words as you may imagine). The article got rejected as back on those days it was one of the supodsely stronger xmas titles, one of the first recently launche xbox 360 titles on my country and, according to the administrator of the site, my article could damage the rentals and sales of that game in an unjustified way, so I was promted to write a more edulcorated one. Given that my colaborator position gave me certain privileges on the store like a 5% discount on sales and such (very useful on xmas), I swallowed my own pride and changed the article completely, but still without lieing and being really subtle on my appreciations. How could I write 3 pages about a game that I did not really like without lieing and still looking like if I enjoyed it? Answer was easy, filling two pages about the franchise history focusing on the games of the series I most liked and saving the third page for the graphics/sound analisys.

    Do I feel proud of what I wrote then? Not really, but still there were some details in my text that would attract the attention of the smartest readers of it about what I really thought of the game… even though I’ll concede that is no excuse really. Would I do it again? If my job depended on it I would surely do, I guess that just like everyone else. Anyway, that was the last one I’ve ever written so its hard such scenario could happen. Did the game worked on the store? it sure did, but I think it would have worked despite my first article anyway, that kind of games is easily sold no matter how good or bad the game actually is…

    btw, did I failed to mention that Need for Speed Most Wanted was the key advertiser on the store website back then?

    Regards,

    W.

  7. SUPERGHoST / Jul 17 2006

    Excellent article(s).  Very informative.

  8. brasilcaps / Jul 17 2006

    I definitely agree with your inclusion of Doug Perry. I’ve enjoyed his reviews for the past 2-3 years.

  9. BrokenSymmetry / Jul 18 2006

    Great articles. Agreed with the inclusion of Greg Kasavin, who for me it the only thing worth while on Gamespot.

    Another gaming site that is pretty objective in my opinion is eurogamer.net. They may get overboard with their english-style humor at times, and they’re infamous for their very low scores for 360 games (Kameo 5/10, Chromehounds 4/10, etc.), but they’re always a good read.

  10. Anonymous / Jul 18 2006

    I wrote reviews for a leading game publication and I can attest that much of the article is true.

    I only add that there are several other factors that weigh heavily.

    1. Often in the mad rush to get a game into a specific issue, sometimes a company rep would claim it was a final/production/review copy when it clearly was not. Sometimes those reviews would be canceled, sometimes they’d go through- albeit with the staff taking everything with a grain of salt.

    2. Reviews often come at the end of a magazine’s cycle. That’s why they’re normally in the back (on the last form to go out) in most pubs. Review copies almost always come in close to the wire. That being said, not every game can be played to its conclusion. This is especially true with RPGs, or during heavy months with 20+ reviews required by each editor. Sometimes an accurate review is simply not realistic- although we do our best.

    3. Lastly, copy-editing can and will change some reviews. It never happened often, but I know of two instances where the entire direction of my review changed with a single word.

    The men and woman who I’ve worked with are passionate about games, and truly want to give the best information.

  11. Kent William Innholt / Jul 19 2006

    "and they’re infamous for their very low scores for 360 games (Kameo 5/10, Chromehounds 4/10, etc.)"

    These aren’t "very low scores". 1/10 and 2/10 are "very low scores". 4/10 and 5/10 are simply a bit below average.

    Agreed about the Eurogamer recommendation, although they hare being too kind with their 6’s and 7’s, often sounding like the game in question is really mediocre (and hence, not worthy of a 6 or a 7).

  12. reyla / Jul 20 2006

    Buffa’s mention of how writers in video game publications treat their audience like adolescents is definitely something that I’ve been aware of. If only they were more critical and discerning of video games, then perhaps we could imagine a future where the public would be willing to consider video games as high art. I think it will probably happen, but we do need some more intelligently written articles about games, in addition to reviews. I love those articles that trod upon the incredible social aspects and market economies of games. Money comes into play, yes, but the average person is smarter than we like to admit, and would appreciate the reciprocation of respect.  

    I admire your veracity and am happy to have linked over here from Major Nelson’s blog. Keep it up. :)

  13. Sub / Jul 20 2006

    Have you read the IGN review for the 360 version of NCAA Football 07? I think it’s one of the best sports reviews I have read in a long time. You should read it, or you can stream the video review. Here’s the link:

    http://xbox360.ign.com/articles/719/719563p1.html

  14. Lefty2k3 / Jul 21 2006

    For some reason I remember the interview with Mr. Peter Moore in EGM with Dan Hsu. Ripped the crap outta Moore he did, and it was great. I really hope Sony and Nintendo are ready to do that after their launches as well.

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  • great blog / Jan 16 2007

    RE: The Problem with Game Journalism

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