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Jul 13 / Ozymandias

Thoughts on Prey

Picked up Prey for the 360 recently and wanted to jot down a few thoughts in the hope they might help some of you who are undecided on the game. Not sure if this will be a regular feature or not – let me know if it works for you, or if you have any suggestions on format. I can say that I’ll be keeping these pretty short – not enough time in the day to write a detailed review, and there are plenty of places that do so. (Whether or not they’re biased, influenced, or otherwise compromised is another question. Maybe a good topic for a post down the road!)


Early Prey Thoughts:


I’m probably about a third of the way through the game, so keep that in mind as you read this.


On the positive side, Prey has really done a great job of reinvigorating the FPS genre. Visually, the game looks as good as Doom 3, but this time someone left the lights on so you can actually see where you’re walking. The concept of being abducted by aliens and exploring an alien ship really comes off well. There are some great scenes where they incorporate real-world sets, vehicles, or other objects in ways that give you a nice double-take. You also really do feel as though there’s always something cool to see just ahead and around the corner.


The whole portal/control gravity concept also works quite well, although if you’re like my roommate and get nauseous after playing 3D games for more than a few minutes, this definitely isn’t the game for you. So far the game seems to be 80% exploration/puzzle solving, and I for one am loving it. Don’t worry, plenty of shooting to be had, but manipulating gravity and portals to advance through the game is definitely a lot more fun than your standard “find key card and open door” design.


On the negative side, your primary character swears a bit too much, and a little unbelievably. Occasionally the comments are somewhat funny (such as when one of those aforementioned cool scenes happen, and he reacts by saying something like ”That’s f**ked up!”), but I’d have been happier with a little less of it. Controls are also not quite as fluid as I’d like. They’re not bad, but fine aiming is a little tough – the game could take some lessons from Halo’s acceleration and damping work.


Haven’t played online yet, so can’t comment there. Suspect it’ll be pretty fun – I can see the gravity switching and wall-walking as having some interesting tactical implications.


All in all, highly recommended. I’ll probably finish the game, which should say something to you. I see a lot of games in my role, and there just isn’t enough time to finish the majority – I can only invest the time in a few. Prey appears to be one of those.


Preliminary rating (to be updated with a final rating after finishing): 8 (out of 10)


Edit: I also have found the spirit walking mode to be a lot of fun. The concept of leaving your body to explore and pass through barriers really adds to some of the puzzles. I also really like how death is handled. You basically are taken to a spirit realm where you have a chance to “hunt” spirit and body energy (health), and then are returned to the real world which has paused while you were away. This means that the frustration of death in an FPS is finally removed – you can go up against the toughest boss, and eventually you’ll be able to pass and continue playing. That’s a huge win in my book – I know far too many games that have a frustration point where you just give up. I’m hoping more designers take note and understand the simple fact that people of all skill levels want to play your game and experience what you’ve created. Find ways to let them continue!


 

Related posts:

  1. Final Thoughts on Prey
  2. Quick Thoughts on Fable 2 and Fallout 3
  3. Finished Uncharted: Drake’s Fortune…
  4. Early Zelda: Twilight Princess Thoughts
  5. Playstation 3 User Interface Thoughts

24 Comments

  1. brasilcaps / Jul 13 2006

    Cool stuff. Probably pick that up when the price is a little bit more reasonable aka 39.99ish. Let me know how long it takes for you to finish the game, I heard it’s a bit in the short side.

  2. Drew / Jul 13 2006

    I loved this game.

    I highly recommend it to anyone and everyone with a ‘360, and if you don’t have an Xbox 360, and don’t have a PC that could run this, get an Xbox 360 and this game.

    The graphical style will change, trust me. It gets much better later in the game. The variation of environments is amazing, and there are some very unexpected twists later on.

    The ending was very satisfying, to say the least. Wait until after to credits.

    I can’t wait until the second one.

    What I can say is, it was totally worth the $70 I paid for the single-player portion alone. I haven’t even tried multiprey yet. 10/10 from me.

  3. Nocebo / Jul 13 2006

    The demo did seem quite cool. And Im definetly glad they left the lights on this time. Why cover up such nice graphics anyway?

    And nice review Ozymandias, i personaly would like to read any further ones you might write. Having the good and the bad points grouped together like that makes it interesting to read.

  4. coalhalo / Jul 14 2006

    Prey is one of those games that I have been following since last winter, and everytime I read a new post it further intrigued me. Given the dearth of 360 games I had already decided that I would be buying Prey when it came out. When a demo popped up on marketplace I was psyched to check it out. I was not dissapointed at all. I liked almost everyting I saw, and I got the chance to check out multiplayer on live and that was a hoot as well.

    Now the game is out, and I got my copy on Tuesday. I’m on chapter 18, and so far it’s been alot of fun. My only complaint is that the single player mode is brief. I would have already finished the game if I had been playing it at my condo, but I moved the 360 to our other house on Monday and the wife has been playing Rockstar’s Table Tennis, so I have not had the chance to put in a all nighter. But it’s kinda like a really good book, I don’t want to finish it so I will take breaks and go to something else so I can savor the experience and prolong the enjoyment.

    Overall I really like Prey and would reccomend it to anybody who like shooters.

    Now I’m waiting for Dead Rising to come out and so is my wife.

  5. rivithed / Jul 15 2006

    I’ve played through the single player mode in normal difficulty and really enjoyed it. The puzzles were not overly frustrating. I actually got nauteous at one point with all the flipping. I agree on the character’s language and comments, although there was a cool little inside reference to Doom at one point, where he says something like it feeling like Doom because its so dark. The graphic quality on the weapons are stunning. Some of the best FPS weapon detail I’ve seen. Its good to see a fresh touch to the FPS genre. There are some dramatic twists throughout. I won’t spoil any of ‘em! I’m going to give it a second go-around in the hard mode, after I try out some multiplayer. I highly recommend it.

  6. *** Jones / Jul 19 2006

    I disagree, you can never have too much swearing in a game. On a side note, nice blog thx for the read.

  7. Luke Daly / Jul 20 2006

    Well, just seen a news article on IGN with regards to this blog. Congratulations!

    Some very interesting reads I must say and with regards to PREY I have to agree with the points you made.

    An addition I would add would be the lack on enemies. OK I am not that far into the game yet but I would prefer a much more intense use of weapons and more enmies. I love the weapons, they look really cool and alive :D .

    I would love to read more of your reviews, maybe post some comments on "Who will win the console war".

    +bookmark

  8. Dave / Jul 20 2006

    The game even takes a little shot at doom3 at one point the hero says "who turned the lights out, I’m DOOMED!"

  9. Lefty2k3 / Jul 21 2006

    I’ve had a great time playing single player. The game has this great overtone of "Could this really happen?" and that adds so much to the feeling while playing. Very nice graphics, although i did get a sense of Doom 3 deja-vu from certain areas, the game looks its best with the portals and how some parts of the ship seem truly living, like the gooey pipes. The puzzles have given me a great sense of satisfaction when completed. I would have loved to see more enemies types, however.

    Multiplayer needs some work. While all the cool features of the single player make multiplayer a very unique experience, the character animation is poor and even small amounts of lag really hamper matches, as characters seem to "jump" from point to point instead of moving nautrally. This makes aiming hard for weapons that don’t have splash damage. It’s a few patches (and new modes, even Doom 3 had 4 multiplayer modes) away from greatness.

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