Thoughts on Wii Gameplay/Controller Footage from Leipzig
Saw some IGN footage showing off Wii games being played with the controller in Leipzig. Think most of you have seen it already, but just wanted to make sure. I wrote earlier about being impressed by the Wii controller, but I was also concerned about the inherent latency in that controller when used as a pointer (such as for FPS games). Unfortunately, the demo video doesn’t allay that concern.
Before anyone thinks I’m down on Wii, I should make clear that the video does show plenty of good playability. I’ll definitely be buying one of these day one, especially for games the controller seems ideally suited for: soccer, baseball, Mario Galaxy, that sort of thing. It’s the FPS sort of games that look to be frustrating.
Take a look at the 14:35 or 16:20 minute marks in the video. You’ll see a demonstration of Red Steel, and how hard aiming is. You can see just how hard it is it hit anything, especially as the pointer is doing dual-duty and being used to turn the camera and aim at the same time. The presenter (Fran?) suggests it may be because he’s too close to the TV, but I had the same issues at E3, even at the recommended six foot mark. At this point my opinion is that the ~1/4 second latency is simply inherent at the hardware level and not something you can code around.
Graphically the games look pretty good – Gamecube quality, which isn’t too shabby. There are a few points in the Red Steel demo that are Gamecube+, such as light streaming through bullet holes and some of the outdoor environments. Pretty much what I think most people expect, and sufficient for the likely price point. ($249 is my prediction.)
All in all, I’m pretty excited about Wii for games that are suited to the controller. Sadly, it appears “aiming” titles like FPSes don’t fall into that category. Guess we’ll all find out this Fall.
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