Welcome Loraan to Ozymandias!
Just wanted to introduce you guys to a good friend of mine, Loraan, who I used to work with years back. Loraan came up to Seattle this weekend to hang out, and as we often do, we ended up chatting about games and the game industry. The interesting thing about Loraan is that I’ve used him for years as a touchstone for the “lost” or alienated gamers in the industry. In my mind these lost gamers are people who love games, used to play at least somewhat regularly, but have gotten frustrated with clichés and inevitable problems in game designs. One example might simply be called “approachability,” or making the game easy to pick up, play, and eventually, finish (which doesn’t necessarily mean dumbing it down). Another might be the repeated use of difficult or repetitive Boss Creatures, and the frustration (and game-quitting) mentality they engender. Another might just be poor story design, clichéd plots, or just bad writing overall.
These (and many other issues) all cause people to lose interest in playing games. This isn’t a good thing for you and the industry. Ever gamer we lose means fewer sales for the industry, which in turn reduces the amount of money available to invest in game quality, technology, and properties. In addition, there’s the personal aspect in that every one of those gamers who drops out who is a personal friend reduces the number of people you might want to spend time playing games with. That’s a drag on online communities as well.
What I’ve found interesting over the years is that Loraan is the sort of person who wants to play, starts many of the games we all love (on multiple platforms), but ends up getting frustrated and never finishing… and it’s often for the same reasons each and every time. I’ll state that I finish more games than Loraan only because my pain threshold is probably higher (as you might expect, as it’s also part of my job). However, I completely agree with a lot of the reasons he’s highlighted in the past that are issues to him, and I thought his thoughts on the topic might drive some good conversation and perhaps might even spark a few ideas in the industry.
Think of Loraan as a guest writer. We’re not sure how often he’ll be able to post, but I’m hoping we’ll see something once or twice a week, and I’m sure we’ll see his thoughts in comments as well. Please feel free to jump in and give your thoughts. My hope is to drive some constructive conversations to drive us forward. We look forward to hearing from you!
Related posts:



Tag Cloud
achievements adventure-games apple blog blu-ray casual-gaming co-op community cool-stuff cool-technology electronic-software-distribution-esd game-commentary game-hardware game-industry game-journalism game-review gaming-industry hd-dvd home-theater live-anywhere macintosh marketplace nintendo old-school online-gaming ozymandias pc-gaming penny-arcade playstation-3 predictions-and-prognostications Random sony sony-network wii windows windows-vista Windows Phone Windows Phone 7 Windows Phone 7 Series Windows Phone 7 Series WP7dev xbox-360 xbox-live xbox-live-arcade xna
WP Cumulus Flash tag cloud by Roy Tanck and Luke Morton requires Flash Player 9 or better.
Recent Posts
Blogroll
The Basics
Links
Categories
Pages
Archives
Search
Copyright © 2012 Andre Vrignaud. All rights reserved.
Paperpunch Theme by The Theme Foundry