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May 25 / Ozymandias

Your Thoughts on the Future of Casual Gaming?

So I’m curious – how do most of you get your casual games to play? Do you play primarily on the PC and use sites such as RealArcade, MSN Games, or Yahoo games? Or are you a “new generation” casual console player, and prefer getting your casual games from Live Arcade, PS3′s online Store, etc? What is it about the experience of getting games that you like or dislike?

A related question is what sorts of games do you want to see that you don’t currently? Are there game genres we’re (as in the industry) missing that would draw in your wives, girlfriends, or non-gaming friends? Oldschool classics that would resonate with newer gamers? Companion games to large-scale MMOs that allow people to play some element of the game while on the road?

This is just something I’ve been mulling over for a while. Everyone “knows” casual games are huge and will be a significant driving factor of the game industry going forward. What I’m wondering is if we the industry have blinders on and are missing obvious opportunities to bring interesting technologies or concepts that could help broaden the overall market significantly (to everyone’s benefit.)

Disclaimer: You should assume that any ideas discussed publicly here are just that – public. Microsoft (or anyone) might use them in product ideas. If you have some ideas that you want to keep private because you think you might do something with them yourself one day, you should not post them here.

That said, if you’re ok with the above, I’d love to hear your thoughts!

Related posts:

  1. Asynchronous Games: Future of Casual Gaming?
  2. Valve Steps Into Casual Gaming (In A Sense)
  3. Your Thoughts on the Future of Live?
  4. The Schizophrenic Passive/Aggressive Face of Casual Connect
  5. Consolidation begins in Casual Games Sector: MTV acquires Atom
  • Ed F.

    My wife, who is computer-savvy, dislikes casual gaming on the 360 for one reason:

    The controller.

    She’s so used to a keyboard and mouse that the analog stick or the dpad screw her up.  It doesn’t help that the 360 controller’s dpad leaves much to be desired, making games like Lumines inferior to the PSP version.

    By the same token, she would play Viva Pinata much more if she could use a mouse and keyboard instead of the controller.

    So two things would make her play more casual games on the 360:

    1.  Make the environment more familiar to a Windows user.  If you’ve been playing bejeweled or snood with a mouse for 5 years, why are you going to switch to a controller?

    2.  Make the controller better for casual gaming.  So many casual games rely on the dpad, and the dpad is just so poor.  

    Finally: I’m sure microsoft has data somewhere showing what percentage of casual gaming is done at the office vs at home.  I suspect you’ll have trouble reaching a huge portion of the market, just because no one has an xbox 360 under their desk.

  • Ed F.

    fwiw, the type of game that sucks my wife in: Civ IV, The Sims, etc.  The 360 is sorely lacking in that department, and it doesn’t have any compelling exclusives in the pipeline, from what I can tell.  If Spore magically became a 360-exclusive, and there’s no chance it will, my wife would start spending 20 hours a week on the console.

  • Anonymous

    Good feedback – thanks! Does your wife commonly play casual games on the PC today?

  • vittala

    I really like casual games myself. With my busy life its nice to pick up a game like Guitar Hero, Geometry Wars, etc. and just blow off some steam. I would even consider Crackdown to be a casual game because the play mechanics are simple, and I dont need to think much in order to play.

    It would be cool to see more card based games like Magic, Munchkin(and other Steve Jackson games) etc. on Live to play with friends and family.

    Also, more classic board games like Risk, Monopoly, heck even Life.

    Games in the direction of Wii Sports that are easy to pick up and fun to play. Wii Sports was great because everyone from my son to my wife to my 63 year old dad could just pick up and play.

    It would be nice to see some of the old school styles represented with better technology. Some of the old school RPG’s that are turned base for instance, or in the style of Diablo where you can run around and kill things online but at the same time are simple and easy to pick up and play. Likewise, there should be more side scrollers.

    There were a lot of good game formulas from back in the day and I know they are coming out with retro versions but it would be nice to take a concept like Double Dragon or Contra and make a new game out of it with more modern graphics but the same controls and style.

    As for the retro games…. developers need to nail the controls better. Why a modern system like a 360 cant support tight controls and no lag on retro games is beyond me.

  • Anonymous

    Re: "It would be cool to see more card based games like Magic, Munchkin(and other Steve Jackson games) etc. on Live to play with friends and family."

    Interesting idea. I wonder whether it would be easier for non-core gamers to pick up these sorts of non-traditional card games and learn the mechanics? Certainly makes it easier to find someone to play with!

  • Ed F.

    Yeah, aside from civ/sims, bejeweled and a couple similar flash games.

    On the PSP, she plays loco roco and lumines the most.

    It really depends on what we define as casual games.  To me, lumines definitely fits in there, but locoroco and civ are closer calls.  She’ll play Civ for way longer at a stretch than I’ll play gears of war, so maybe GoW is a casual game :)

  • Ed F.

    I do want to say that I very much like the Xbox 360 controller.  The ergonomics are wonderful.  I really just hope there’s a slight revision in the future with a better directional pad, because the one in there sucks so much.

  • http://technowledgy.spaces.live.com BackScatter

    I personally enjoy the occasional game on sites like MSN or Pogo. Many are fun and quick to jump into or out of – An absolute must for any game to be considered "casual", I think.  Best of all they are available from more or less anywhere you have a browser. I don’t have a particular genre or style of casual game I prefer (maybe puzzle types overall) as I’ll jump in and try what’s there and come back to it if I enjoy it.

    Lately, however, I play far more of the games I’ve gotten from the Live Arcade. It’s nice to crash out in the living room for a quick game of Lumines or Hexic between projects.  The benefit I’ve found most here is the multiplayer aspect as most often a friend can jump in and play a quick round as well or a group can get involved while watching – Not something that works well crammed around a PC. This does take some of the casual out of casual gaming, though.  :-)

    For me, the biggest evolutionary step here would be making these games more portable.  I travel quite a bit and don’t idle particularly well while stuck in airports or between passengers crammed on a plane for hours at a time. Having an integrated solution for syncing a set of simple, distracting titles to a PDA style device or otherwise would be terrific.  One title, one purchase – Start a game on the couch in front of my HDTV, pick it up again while on a plane via a handheld.  While something like Nintendo’s DS would undoubtedly be fun, it doesn’t compare in my mind to a more cross-platform solution which supports a digital style distribution for games.

  • http://www.alimaggs.com Ali

    I used to play all my casual games on the PC – card games, MSN games, etc.

    But, since purchasing an Xbox 360 last year, I’ve never looked back.  Casual games are so much better enjoyed on the sofa, with a cup of coffee, infront of my Samsung HD TV.

    I freelance, so work from home, so it’s nice just to be able to have a quick Xbox Live Arcade break from time to time if programming is swamping my brain.  It’s nice just to get off the PC for a bit.

    I’m the same with ‘actual games’ too these days.  Up until I had a Dreamcast (followed by the original Xbox, and then recently a 360), I wasn’t bothered about consoles at all and I was quite happy with PC games.  These days, I enjoy games from the comfort of my sofa.  The things that have changed my outlook on consoles is, funny enough, Xbox Live, and Microsoft’s own first party games and exclusives.

    Plus, casual games on the 360 are so much better for parties and when you have friends over.  

    I like the social.

  • http://insidewoodland.com Noodle of Death

    I like casual games, but ONLY on the 360.

    When I sit at my computer I’m usually working, or surfing the web.  A game there just seems like a complete waste of time.

    But when I play a casual game on my 360 I think, "Okay, this is game time now, just relax."  XBLA is the perfect answer for me.

    I’d like to see more casual games on the 360.  I’ve enjoyed a lot of solataire, Catan and others.  Games that are FINISHABLE are fantastic- like Cloning Clyde.  I don’t like games like Astropop where I know I will never get to the end.

  • Aled

    The only game I’ve managed to get the missus to play is Hexic and Zuma, both of which we both enjoy and were more than willing to spend some points on.  What I’d love to see is games like Hexic and Zuma that hava a multiplayer aspect (on the same console).  Two player Zuma would be awesome.  Maybe you could should each other if there were sufficient gaps between the rolling balls.

    Playing together is a great way for a veteran gamer to show the newb gamer the ropes.

    I need to give Catan a try, looks good.

    What might be cool is a multiplayer game in which each player can determine their level of involvment in a game.  For example, the veteran gamer might select the challenging fps part of the game whilst their friend who’s new to gaming might do simpler tasks like solve puzzles that assist their veteran gamer friend.

  • Matt (DXL540)

    Casual game source: XP/Vista built-in’s as well as XBLA

    Genre request: "Time wasters" that aren’t card-based solitaire games. Preferably physics based. How many hours have we killed with Flash games like Line Rider, various versions of Falling Sand, and "Incredible Machine" type games. I think this is the appeal behind LittleBigPlanet. Obviously LIVE should be harnessed to allow user creations to be shared with friends (Velocity Girl anyone?).

  • http://www.wizarduniverse.com/magazine/archive/gameday.cfm Karl

    I’m going to say cell phone for casual games. There’s nothing causal about the games on Xbox Live Arcade. I want to win against the other players!

  • Vaeric

    What I’d love to see more of is multiplayer game-show/boardgame casual games. Along the lines of trivia like they play in bars across the country, You Don’t Know Jack, or even a way to bring game-shows such as Wheel of Fortune, Card Sharks, Press Your Luck, etc… to Live where contestants are shown live on their cameras and possibly even hosted by a live host. Allow others to watch in while a select few are actual contestants and pull those contestants from registered Xbox Live users. Give out monthly prizes even. I think something along those lines would bring my girlfriend into Live instead the occasional game of UNO once a month.

    Board games like Trivia Pursuit, Pictionary, the Cranium games, Sorry, Battleship, Life, etc… would be tons of fun online, too. And Catan is a great start for this. But more mindless games like UNO (one-click gaming) would do wonders.

  • bean

    I think that there are a few games that have really shown their appeal to casual gamers and, perhaps becaue so many designers are men, we just don’t see many game designs that follow their “footsteps” for success with this market.

    Look at “The Sims” – It is by far the most successful casual gamer game. When I’ve spoken to a girl that likes it (I like it too, but these are HER reasons), she said that she liked it because it felt like playing with a “virtual dollhouse” and this is how she grew up. Her experience as a girl growing up was all about playing house or acting out real-world relationships with her dolls. The free-world and the ability to customize things appeals to her fashion sense. My mother, who barely ever plays games, says she likes it because it is “easy”. She doesn’t feel disappointed like she does when in other games she is constantly dying.

    Now look at successful Asian games that appeal to girls as much as guys. There are rhythm games and puzzle games that are honestly your “unisex” games as everyone likes to be challenged mentally, but there are also games that ask you to nurture a pet through simulated attention and love, and dating simulations that again, simulate relationships.

    So here are the elements that I think should be in casual games if you want to appeal to women and/or casual gamers:

    1. A focus on relationships between characters that are interactive.

    2. Games with less traditional goals – avoid the death followed by the “Game Over” screen. Letting players choose their own goals in a sandbox, for instance.

    3. Lots of freedom in choices/goals as above, but also lots of customization.

    4. Make them easy to learn and start playing through. Difficulty in mastery is definitely okay as casual gamers are just as smart as the hardcore; they just aren’t devoted enough to spend time playing a game that immediately punishes them for not having used a control pad for years and years.

    As far as genres:

    1. Well, the whole “Sims” simulation. Why haven’t we seen decent clones with themes on them yet? I can think of about 50 ways to innovate and improve the Sims experience off the top of my head – also, Sony is doing it (look at Brooktown High for the PSP).

    2. Dating sims – I understand that some of these are cheesey and offensive, but why hasn’t a western developer made one of these with cultural modifications?

    3. Unisex games – Puzzles, rhythm, accessible action/adventure like Mario. . . keep the learning curve soft and the games not too twitchy at first. Put in lots of rewards like Mario always has.

    This is how you break in a new IP, but on the marketing side – casual gamers just don’t play that many games and certainly never read up on games. They are nearly completely driven in purchases by word-of-mouth and IP loyalty. This is why the Wii is so incredibly successful. They’ve been in the game the longest and have the most IPs that are immediately recognizable and loved by many casual gamers.

  • Niels

    My girlfriend used to be a computer hater, pc as well as console. Now I have gotten her into the 360. She adores the games you’d expect her to adore: Viva Pinata and Kameo. Disadvantage for you guys: She can keep playing Kameo for another 40 years. The fact that she has beaten the game, found everything, has all the achievements on her own Silver account is irrelevant. She enjoys playing it nonetheless. Same with VP. I went on until I had my animal/plant checklist finished. All animals, all variants etc. She just keeps on playing. She only starts a new game when she sees me playing something she likes.

    For instance, she is now playing Oblivion. She hates computers, dislikes complicated controls, hates violence, but yet she is playing Oblivion. I had to change one thing for her though. The difficulty slider is set to the absolute minimum. This means she never dies, hardly ever fails a quest, levels up slowly, thus gets weak opponents. All things that would annoy me immensely. But she keeps on playing these games endlessly. At this point my chances at playing my 360 are minimal. I might buy myself a new tv+PS3 so we can play simultaneously.

    Conclusion: My gf is totally new to gaming, but pretty much hooked, which makes me happy, cause it means no guilt when you spend a little too much time on your newest game (after all she does it as well).

    She likes games that are easy, give a lot of variation, and preferably never end. She dislikes getting stuck somewhere, but in contradiction will play the game so repeatedly that in the end she has played every single aspect of the game at least 50 times. She still dislikes dying and killing (she refuses to play the dark brotherhood in Oblivion) and she personifies herself with her character immensely. She spent her first day in Oblivion creating her character (I personally spent 2 minutes there, and really don’t get the fuss about all the customization options) and never makes a choice in the game that she wouldn’t make IRL.

    What help is this information? I have no clue. But I think her change in attitude is fascinating, and just thought I’d share it with you….  

  • Measure

    Casual games are evolving so quickly that i believe they are going to fundamentaly change at some point in the next couple of years.

    I find casual games to play through Wired’s game|life blog, and through jayisgames.com

    With those two sites alone, There are more games posted every week than i have time to play.

    But casual games for the most part lack depth. I know, that’s part of the definition… but at the rate the games are evolving, I don’t think it will be long before real depth in casual games is something we come to expect.

    I have no idea how the payment schemes are going to work out, though. XBLA seems to be doing well, and even though i’ve bought a ton of XBLA games, most of the casual games I play in any given week are free games on the web.  

    Even multiplayer can be found free on the web in simple flash games.  

    I’m excited to watch and participate in the evolution of casual games. It will be incredible to see where this all leads us to in 5 years, and in 10.

  • Measure

    Casual games are evolving so quickly that i believe they are going to fundamentaly change at some point in the next couple of years.

    I find casual games to play through Wired’s game|life blog, and through jayisgames.com

    With those two sites alone, There are more games posted every week than i have time to play.

    But casual games for the most part lack depth. I know, that’s part of the definition… but at the rate the games are evolving, I don’t think it will be long before real depth in casual games is something we come to expect.

    I have no idea how the payment schemes are going to work out, though. XBLA seems to be doing well, and even though i’ve bought a ton of XBLA games, most of the casual games I play in any given week are free games on the web.  

    Even multiplayer can be found free on the web in simple flash games.  

    I’m excited to watch and participate in the evolution of casual games. It will be incredible to see where this all leads us to in 5 years, and in 10.

  • http://live.xbox.com/member/DevsterC DevsterC

    There’s really three kinds of ‘casual’ games, as I see it, drawn in that classic figure of overlapping circles (since games can cover more than one of these). I define casual as anything where a typical session is of the ‘drop-in, drop-out’, might play for 5-30 mins kind of game. So XBLA, Pinata, socalled "light fare" (though often they’re surprisingly deep).

    - Completable. Short action-y games with an end, like aegis wing or the TMNT arcade game. Street Fighter. These are games you play to finish, then play to finish faster or with more marbles or points or not getting hit or whatever (see ‘Goal’ games)

    - Social. Games like uno, Hold ‘em, Catan, that are as much about chatting with other folks as winning. Classic board games mostly fall here. These games tend to be ‘friendly’, not so competitive, but there’s still a winner. These games lend to repeat play with different players.

    - Goal. Wasn’t able to find a good name, but these are the games like PinballFX – where you’re just out to build the highest score. Hold’em could fall here (biggest bankroll), hexic/tetris, etc.

    Games that cover at least two of these effectively seem to do well. We need more Social games.

    It’s interesting that gender comes into the discussion, as if Puzzle games, Social games are a traditionally female domain. Maybe that’s the case, I don’t know. But I know that games that have really simple dynamics (someone mentioned wii sports) and a low learning curve are that gateway drug that gets people to try other games. Chess or Catan – simple to learn, maybe even simpler than Uno or Spades. Learning Catan may open someone to a turn based strategy game like HOMM or CIV. etc etc.

  • Crenor

    if you want to attract even more people, start having REALLY cheap games. Like 50 and 100 (<$1) points for a full game. Older / simpler games should be this cheap.

    Games that are sooo cheap, you just buy them because.

  • http://www.sacredrealm.net Jay

    I’d suggest more cared/boardgame based games.  Alot of non-gamers still play alot of board games such as Risk, Monopoly, Trivial Pursuit, Yahtzee, Life, Scrabble, etc.  I think adding in more games that people already enjoy away from the computer/console would be an easier to way  to attract more casual gamers.  The price point around $4/5 isn’t that bad, and with XBLA you at least have the chance to play a little through the game to make a decision on buying the title or not.  

  • http://www.ajmcguire.blogspot.com Bigby Mike

    MY THESIS:

    Casual games are not casual enough.

    HOW SOME PEOPLE PLAY CASUAL GAMES:

    ~ My mom likes to play games to relax, so she does suduko or word jumbles, and I bet she would play bejewled if was available for DS and I bought it for her.  

    ~ My dad plays solitaire on a compaq 486 that my sister set up in the living room just for this reason, he plays while he watches the news.  He has played a couple games every day for years.

    WHAT WE NEED IN CASUAL GAMES

    ~ My parents dont want little things to whizz around around the screen, they dont want things to speed up, or to cause them stress… they want to relax.  Many *games* provide this, but very few *video games*, and I think its an untapped market.

    OTHER THOUGHTS:

    ~ We dont need more depth in casual games.  Checkers doesn’t have much depth and its been quite successful over the years.  I think its helpful to think of video games not as a new medium on the level of film and books, but as a relatively new implementation of something humans have always done, inventing and playing games.

  • Dom C

    i think most casual gamers ever really play the same game over and over essentially the "trial" version or flash games are enough. your target should be a xbox owners with wives, kids, moms and make a game they would love to share with them. my girlfriend plays zuma and loves it but wouldn’t have played it unless i showed her. puzzle games are easiest to share IMO.

  • Dom C

    would there be any way to make msn games and xbox live one playing space so that i could play people and games from msn games on my xbox?

  • oobey

    I realize I’m not actually bringing anything new to this argument but as someone who plays casual games on the 360, I just want to voice my support for focusing on social style games. While the old school arcade shooters and puzzle games are fun, for me the biggest draw of casual gaming is something I can sit down and just play casually with friends to relax.

    More specifically I’m speaking about games like Catan, Uno, Carcassarone, etc. These are the ones that keep me coming back time and time again to the Arcade. The other titles are fun, don’t get me wrong, but the releases I find myself looking forward to the most are the ones that primarily feature casual multiplayer action.

  • http://jambeeno.com/ Jambe

    I bought Chuzzle via Steam some time ago.  I also bought DEFCON, which I would classify as somewhat casual given its gameplay mechanics.

    As somebody who plays on the 360, I’d like to echo previous comments about wanting more socialization in the casual field!  Just because we aren’t looking for games that require massive time commitment doesn’t mean you need not throw some partner, co-op or even MMO-style networking capacity into casual games (that raises an interesting question — could a casual MMO be successful?).

  • Bret

    Casual games are great.  My folks 60+ age loved the Wii bowling.  

    Why did they play?   It was fun.

    One game I think would be phenominal on XBOX Live is a trivia game like you see at local pubs, restaurants. Buzz Time Trivia…    

    I think existing casual games focus on the individual still.  It is absolutely NO FUN to watch someone else play.

    We need a new genre.  Multiplayer fun game genre.   What that is?  DOn’t know, but am waiting for it.  :)

    If you really want everyone to gather around the 360 and play games, we need games that allow them to do that.  :)

  • shufflemoomin

    I like casual games since sometimes I’ve either got a short attention span or I just need something to pass the time. Something that doesn’t take too much effort while I’m waiting for something. Casual games for me need to have a single player mode and be quick to get into. In that respect, I’d like to see an option added to the dash where you could have like a ‘favorite’ task list assigned to buttons and was instant to bring up. Rather than wait for log-in, go over to the next blade, select arcade, wait for the list to populate then select a game, I’d like a menu where I could assign my two or three most player XBLA and just jump right in from the dash. The games themselves should also be quick to get going. Straight to the menu with ideally a quick start option. I like casual games, but if I don’t have a lot of time and just fancy a quick game, I don’t want to go through the little extra time and steps to get going.

     I also like casual games where you can play various amounts at a time. A game like settlers is a great example. I used to play that for various times because you could just right back into a game and play for 10 minutes or 10 hours and save where you were and jump right back in later. It’s casual when you need it to be or involving when you have more time. There’s nowhere near enough games like that. The only one I have is Guitar Hero. I can jump on for a quick game or play for hours. Casual games like Hexic and bejewled take too long to play through a game. Tetris is an example of a game that’s not really casual as games go on too long.

     I may have rambled on a bit. My current favorite casual games on XBLA are Worms and Bankshot Billiards. I enjoy other arcade titles like TMNT and Gaunlet, but they’re not games you can have a quick go of. You either have to play through to a conclusion, be it run out of lives or complete it, otherwise what’s the point?

  • TANK

    The key to casual games for me is portability.  I want to have them to play whenever, where ever an opportunity presents itself.  Having them locked to a bulky piece of hardware like a console or a laptop is impractical to me.  SO i play most of my casual games on my Treo phone.  It’s the only device i constantly have with me.  A DS would also work if it were something I had everywhere, bit i imagine if i had a DS that it wold only be with me if i planned on bringing it, in which case i could also almost as easily plan to bring my laptop.

    I have enjoyed some of the more social casual games on Live Arcade though.  Games like Uno and Catan are fun to play with groups of friends.  Agis Wing too was fun with 4 player coop and even gauntlet.  These provide a nice fun break from the more serious retail games.  I wish Vista would let me play these games on my laptop as well so they aren’t ‘locked’ to my console.  Having casual games locked to the console makes the opportunities to play them very very limited for me.  If i’m planning on sitting on the couch to play a game, i’m grabbing a retail game 90% of the time.

    Casual games need to be play anywhere, play anytime.

  • abso

    Most of the time when I play casual games its on my cell phone (lumines, bejewled, etc). Or, when I was still taking college courses, if there was a computer in a classroom I’d load some type of flash game up (usually something puzzle based) from yahoo, msn or something similar.

    However, I still enjoy larger games that are far more story based. Unfortunately, these types of games require a longer time investment in order to make any progress. I would love to see traditional games designed around mostly 10-20 minute chunks. I like to know that from any point in the game, in some small amount of time I can get to a check or save point and stop playing if I have to. Or, if I have to go right away, I know that I won’t have to replay much.

    I do work nearly full-time and do research for a dissertation in addition. I don’t have 2-3 hour consecutive chunks of time to devote to playing games anymore. I’ll often find myself with 30-45 minutes of free time, but never feel that is enough to play anything. By the time I get into it, I have to stop. I end up just reading a book instead most days.

    I think that if you can design games around multiple, yet smaller, time investments, you could attract more gamers that want to play, but simply don’t have the time to devote. The gamer that has the time to play, should remain largely unaffected, as they can just get through more chunks at any given time.

  • Anonymous

    Re: "For me, the biggest evolutionary step here would be making these games more portable.  I travel quite a bit and don’t idle particularly well while stuck in airports or between passengers crammed on a plane for hours at a time. Having an integrated solution for syncing a set of simple, distracting titles to a PDA style device or otherwise would be terrific.  One title, one purchase – Start a game on the couch in front of my HDTV, pick it up again while on a plane via a handheld.  While something like Nintendo’s DS would undoubtedly be fun, it doesn’t compare in my mind to a more cross-platform solution which supports a digital style distribution for games."

    I totally agree – being able to buy once, play anywhere would be a huge step forward for casual gaming.

  • Anonymous

    Re: "She likes games that are easy, give a lot of variation, and preferably never end. She dislikes getting stuck somewhere, but in contradiction will play the game so repeatedly that in the end she has played every single aspect of the game at least 50 times. She still dislikes dying and killing (she refuses to play the dark brotherhood in Oblivion) and she personifies herself with her character immensely. She spent her first day in Oblivion creating her character (I personally spent 2 minutes there, and really don’t get the fuss about all the customization options) and never makes a choice in the game that she wouldn’t make IRL.

    What help is this information? I have no clue. But I think her change in attitude is fascinating, and just thought I’d share it with you…. "

    This is great information – and great insight. Thank you for sharing!

  • Anonymous

    Re: "if you want to attract even more people, start having REALLY cheap games. Like 50 and 100 (<$1) points for a full game. Older / simpler games should be this cheap.

    Games that are sooo cheap, you just buy them because."

    Is there a quality bar beyond which you won’t buy the game? In other words, it costs money to make these games… in order to hit a really cheap price point, the game has to be significantly simpler to make.

  • Anonymous

    Re: "would there be any way to make msn games and xbox live one playing space so that i could play people and games from msn games on my xbox?"

    Technically anything is possible. Where it gets tricky is the business model for both sides of the fence.

    Hypothetically, is it interesting to pay a little more to be able to play games across these platforms, and on different platforms?

  • http://technowledgy.spaces.live.com BackScatter

    Now… If that portable experience could also be powered entirely by screaming, crying babies and random snoring passengers, all the better!  :-)

    I’ll second "Bigby Mike" here as well -

    "I think its helpful to think of video games not as a new medium on the level of film and books, but as a relatively new implementation of something humans have always done, inventing and playing games."

    Thinking outside my own sandbox, I could really see my grandparents and other folks jumping on the casual games market if the medium weren’t so chock full of "busy" experiences.  Something as ordinary as a simple recreation of checkers without the wizz-bang is a great example – Most likely not enthralling to a more modern gamer, but paced perfectly for another untapped segment.

  • Geoffrey

    It is Xbox Live Arcade for me.  While I don’t always agree with the game pricing, I think it is a great service.  I do enough mouse-clicking and playing with a controller seems more casual for casual gaming.  I know that I could always play with a controller on the PC, the same controller even, but the 360 dashboard has everything nicely arranged and is easy to view and invite friends for multi-player.

  • Jon

    I’m buying a PC soon, and I have this idea in my head, which I call HD Gaming. The idea is big screen high resolution games basically.

    But its more than that. Its taking away the computer part of the PC and making it into more of an entertainment device that isnt so (emphasis) obviously a computer. I want something that can sit in the lounge (as mine will) and not look out of place, while providing an experience similar to a console – less hassles, less patches, more arcade style games with immediate pick up and play value. Thus the computer turns into an entertainment device, capable of similar things to a console, but the difference between the two in terms of looks and games offered decreases.

    Another thing I’d like to see is a platformer in the traditional sense, such as Mega Man, that offers episodic content on a regular basis. Part of the content should part of a long ongoing saga, and part of it should be in the form of substantial standalone episodes. The idea is, platformers have been relegated to the background because the part of the reason they were made is technical limitations prevented more advanced graphics. Now we have overcome the limitations, but what if we revisited and reinvented the genre as more of an idea about how to express an idea than a technology limitation? Use advanced graphical techniques, use complex narrative and FMV, keep some of the gameplay aspects the same and enhance others, for instance allow players to aim with the mouse so as to avoid the feeling of limited available actions.

  • Gavin

    I for one play my casual games on the PC, so much easier and handier, than on my 360.

     For one thing, they’re free {MSN Games}, and secondly it’s easier to multi-task, with access to a web-browser.

  • http://tom.xlotus.net Tom C

    "Hypothetically, is it interesting to pay a little more to be able to play games across these platforms, and on different platforms?"

    I think so, yes. My biggest qualms with XBLA is that I can’t take the games with me. There are only so many moments at home in front of my X360 that I’m in the mood for something casual as opposed to something more hardcore. But when I’m on the road, or standing in line, or in between conversations or just generally out and about, it becomes impractical to pick up a hardcore title that has annoyances like limited save points, etc. Casual games rule in that context.

    So I tend to prefer my casual gaming on something I can take with me wherever I go, and be able to whip it out and put it away at a moment’s instant. Cell phone games are probably closest to this ideal. The ability to buy a casual game, and play it most anywhere I want, any way I want, is most appealing. And I think that most people would agree that that’s the future worth pursuing.

  • A sequel to Freelancer would be nice…

    Freelancer was a great game… had great scope and imagination. It would be excellent to see a Freelancer 2 in the near future. Just as open and non linear as the first one too. With more interesting multiplayer, but not multiplayer only.

  • AnubisGOJ

    I’m lucky enough to have a wife who passionately loves games as much as I do. However, we’ve taken great strides to get our parents into our "habit" to varying degrees of success.

    Whoever mentioned the mouse support was dead-on. Both sets of parents love to play games like Solitaire on the PC and no longer find the mouse intimidating (although they used to).

    They like the Wii, but it’s not something that will just grab them.

    They play a lot of Monopoly and Scrabble in their free time, and were big Tetris fans (I haven’t bought the new one yet). Lumines helped earn their trust a little.

    Scant information, I know… but that’s my two cents

    Cyberboy shall rise again

  • http://tom.xlotus.net Tom C

    And, in thinking about it, I have to wonder if Microsoft is truly capable of realizing that vision of portability. While the company is certainly making inroads towards a more open architecture, I get the feeling that an initiative like this would result in Microsoft going full-bore into developing some sort of unnecessary, unneeded and ultimately redundant platform.

    Java’s already done all that work.

  • James

    Sorry my response is so long; anyway…

    I bought PGR 2 (used, for $10) just for Geometry Wars. I loved that game; you could play it while pretending to hold a conversation (until your wife gets annoyed at you for talking to her with a controller in your hand…)

    I play some MSN Zone casual games; I am really looking forward to getting an Xbox 360 (soon as I finish my research, I promise…) for the XBLA games. The things I don’t like about MSN games are:

    (1) Too many of the games ramp up too slowly, so every time you go back to play again you have to sit through the tutorials (“Hexic”) or play through four easy, tedious levels (“Bejeweled”) before you get up to speed. (I have read that Geometry Wars 2 deliberately avoids this problem; and even with the original Geometry Wars the first few waves are more relaxing than tedious.)

    (2) Some of the games are too short. (“Cubis” is one, I think.) Also, you can beat the game without getting the high score badge; so where’s the replayability? “Cubis” is also too easy–you can beat it the first time you play it–but that’s a less important flaw.

    The worst kind of casual game is one where you quit playing early because either it’s too boring (also, “Bespelled” has this problem) or because you finished the game so quickly. XBLA seems to be attracting some high-quality games (Geometry Wars 2, Catan, Lumines, Words), so I’m looking forward to those.

    However, the biggest turn-off with MSN games is that they feel cheap. (Yahoo! and others seem the same way.) Either you pay a monthly fee–which seems a bit steep to me–or you pay $20 per game (which, although standard for PC casual games is high compared to XBLA’s prices), or you play a stripped down, possibly shortened Flash game on the MSN Web site, with video ads every 5 minutes.

    The weird thing is that I don’t mind video ads in principal–I just don’t like the way they start late, or refuse to load, or get cut off before they end; and sometimes the MSN site loses your place in the game thanks to the video ad. The Web, I guess, is not the best software platform for ad-supported games.

    James

  • http://technowledgy.spaces.live.com BackScatter

    “…I get the feeling that an initiative like this would result in Microsoft going full-bore into developing some sort of unnecessary, unneeded and ultimately redundant platform.”

    I can certainly see your point here. I think it depends on your idea of cross platform, though. I wouldn’t necessarily envision something like XBLA titles running on a cell phone, myself – I’d see “portability” in that case being made available as more of an extension to the existing platform than an entirely new one.

    Sony’s PSP for example – While it has problems (and for the record I don’t own one), it is an obvious attempt to take that home console experience with you on the road. Music, movies, & games in one place and ready to go. It would be possible to implement something similar and extend XBLA, Marketplace (and Video Marketplace), MSN Games, messaging, and the like to a similar portable platform. The pieces seem like they’re all there, digital content distribution included.

    Finding that sweet spot, though, is the kicker as I think Sony has found out. Buying UMD movies (and getting studio support to produce them) when you’ve most likely already invested in the DVD? Awkward controls? Freakish load times for a game? A portable platform these properties do not make.

  • Brent

    In the  future, casual games will disappear.

    I believe that in the future we won’t use the term casual games but instead, games that are currently classified as casual will fall under several different headings. I assume the term casual games came from a description of the target audience – not hard core gamers but casual gamers. We then have tried to define what kind of games this target audience likes and use this as a description for a casual game. In the future we will define the game by what kind of game it is not by the target market.

    If a casual gamers plays puzzle games 20 hours a week, are they actually a casual gamer?

    I work for NinjaBee. We develop XBLA games, The confusion comes because, while some of these games fit some people’s description of a "casual game" because they are smaller, they can be played in short bursts and the control scheme they are often enjoyed by the same gamer who plays some of the hard core games.

    To predict the future of casual games you need to define what a casual game is.

    I believe that there will be a much broader range of games in the future. There will always be room for big budget games with high-end graphics but with the boom of the casual market, we see that smaller budget games that rely on innovative game play can also make money. I think that the future will bring more variety. Big budget games, middle range games, and small additive games. Each will have its place and the term casual games will disappear.

  • Mr.X

    Casual gamers can’t be bother with Xbox Live subscription. Its too hassle for them. Get rid of it.

    Believe me when PS3 becomes affordable casual gamers WILL buy the PS3 mostly because of the FREE online services.

    Do something about that ridiculous amount of "ring of death" because word to mouth among casual gamers is pretty strong.

  • Porktree

    I play casually on my pc, it breaks up the work I do on my pc.  I don’t play a lot of the arcade titles, when I sit down to play my 360 I’m wanting a more immersive experience. For the most part I consider hand held gaming casual, and I do my fair share of that.  I usually play while my wife watches ‘Law and Order’, etc, etc.  In that regard anything on the hand held (I use both the psp and ds), needs to be interuptable.  In this arena I see an evolution of casual gaming, to something that is persistent, but can be played in small increments; allowing more depth of story and play.

  • Retsudo

    I’d say there are already plenty of casual games.  In fact there are very very few non-casual games now; everything is getting dumbed down, simplified and averaged to appeal to the casual gamer.  Which is not good.  Casual games are fine, but some games AREN’T and shouldn’t be forced into that niche.  By losing the complexity and depth of more hardcore games, their appeal is lost totally and they become another average clone.  So yes, you’re right, the industry does have blinders on: they’re too concerned with catering to casual gamers to make good games.

  • ushman360

    The only reason why I use the PC is because I am addicted to gaming blogs. I just don’t like to sit up close to the screen and play games anymore. I have better things to be doing like playing an amazing game on a huge screen. Heres the thing though. I’m not a casual player and I don’t really like to play casual games unless I’m waiting for a short download on the 360 or just plain waiting.

    Its been said already but I love the idea of portable! Buying a game, playing it on a console such as the 360, getting far, saving progress, and picking up where you left off lets say waiting in line at Texas Roadhouse) on the DS or a MS made handheld(xboy anyone) :) would be the best thing since slice bread!

  • trickydisko

    The problem with a lot of the games on XBLA is that they don’t individually hold my attention to be worth paying 400, 800 or more points each for. I’d like to see an unlimited subscription package – let’s call it Platinum – which lets me play full versions of anything in the XBLA catalogue for as long as I subscribe. I don’t know exactly how much I’d pay for such a service, but it would certainly be more than the 1500-odd points a year I reckon I spend on XBLA at the moment.